Card of the Week

July 30th, 2010

Well, today will be the last and final Card of the Week post, for come August, I will write a weekly Monster Card Comparison. That post will compare two different monsters and judge which monster is better based on stats, effects, usefulness, artwork, etc… Anyways, the last card of the week is card that I found in my locker during high school orientation this week. It was pretty funny that someone would put something in my locker before school even began, but what was funnier was that it was such an awesome card!

yu-gi-oh-savage-colosseumCard of the Week 7/30/10: Savage Colosseum

Savage Colosseum is one of those cards that you have to be extremely careful when using, but if used right, can be dangerous for your opponent. Magical Colosseum is a field spell that requires every monster (who is able) on the turn player’s side of the field, to attack. If a monster doesn’t attack (by remaining in defense position, Block Attack, etc…) This card is a great to destroy tuners and other weak/crucial monsters. On top of that, the controller gets 300 life points if a monster attacked. Savage Colosseum is a really big help when you’re losing for it has the capability to turn the tides.  The only weakness Savage Colosseum has is that it is pretty useless when dueling a high level, beatdown deck…

Well that wraps up the final card of the week for July and the last card of the week post for this blog. However, you can still vote for who you think should win the card of the month award: Savage Colosseum, Dark Creator, or Mist Wurm!

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Top 5 Yugioh Monster Archetypes Part 2

July 25th, 2010

Here is the second part of the top five Yugioh Monster Archetypes. Hope you like it!

3. Aliens

Strengths

Duffer’s choice of running an Alien deck intrigued me enough to do some more research about the archetype. They are one of the most underrated archetypes, but if you play them right the Aliens can be extremely dangerous. The focus of this archetype is to equip the opponent’s monsters with Alien Counters. Monsters equipped with ‘A-Counters’ are effect in negative ways, for example they lose 300 attack and defense points during battle calculation. Alien monsters are similar to a chess pieces. There are weaker monsters (pawns) that focus on distracting and penetrating through defenses by equipping A-Counters (Alien Dog). Then there are higher-ups (bishops, knights, and castles) that apply damaging effects on the foe’s A-Monsters (Alien Mars). Finally, there are the king and queen, in this archetype, Mystic Fortress Gol’gar and Cosmic Horror Gangi’el (they aren’t Alien monsters but are used in every Alien deck that they are considered to be part of the archetype). What I’m trying to say is that the Aliens are a very structured archetype that utilizes the powers of each and every member of the team. Their functionality makes Aliens an archetype that can destroy opponents with ease.

Weaknesses

Because they were recently being mainstreamed, Aliens don’t have a good amount of support yet. There are some spells and traps that apply only to Aliens (Code A Ruins, Planet Pollutant Virus,etc…) but it’s not a big amount. Because they don’t have a great amount of support, Aliens are very prone in close, low-card situations.

2. Infernities

Strengths

Infernities are one of the star archetypes of the 2010 meta. With the introduction of Kalin Kiryu in Yugioh 5Ds, Konami decided they just had to create Infernity cards due to Kalin’s rise in popularity. Like their winged-beast counterparts the Blackwings,Infernities are pretty good swarming archetype as well. They are a very flexible archetype for their decks can mesh other types of monsters such as the Dark World monsters and (especially) Zombie type monsters. Infernity decks are great for Instant Synchro Summons thanks to cards like Infernity Launcher and Infernity Necromancer. There are a few OTK opportunities in an Infernity deck as well. The biggest reason for the Infernities popularity is the fact they are more powerful when there is little-to-no cards in the user’s hand. Thus, instead of worrying about discarding your cards to the grave, or playing to many spells and traps, having an Infernity deck gives you relief because by doing that, you are just opening a door to more combos and strategies.

Weaknesses

The Infernities have very little spell and trap card support compared to other meta decks. Because they are so reliant on having no hand, cards like Brionac, Dragon of the Ice Barrier and Penguin Soldier could instantly halt a developing Infernity combo. In an Infernity deck, players are too reliant on special summoning Infernity monsters and stocking them in the graveyard. This Infernity characteristic makes it very easy to form an Anti-Infernity deck (a D.D. deck or a deck that revolves around cards like Royal Oppression/Special Hurricane, etc..). Though an Infernity deck is mighty, Infernities are at their full potential when meshed with similar archetypes (zombies, Dark World).

Hope you liked the list! Stay tune for the the strongest monster arcehtype in Yugioh! (Though you’ve probably guessed it anyways…)

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Card of the Week

July 19th, 2010

Card of the week 7/19/10: Dark Creator

yu-gi-oh-dark-creatorAfter days of wait, I finally located a local game store that hosted unoffical Yugioh duels on the weekends. Obviously, after having created my new Infernity Dark World deck, I had to go in order to test it out. My results were good, but not as good as I had imagined. I won nine duels, but lost two. My first loss had nothing to do with my foe’s deck; I just had a terrible hand. However, the second deck I lost to was actually a pretty nice one. It was similar to the high-leveled beatdown deck that Chris Harbour was describing in his comments. That Yugioh deck consisted of cards that made it easy to pull out strong monsters in order to completely tramp over defenses. It was primarily a dark attribute deck. Some of the cards used was Dark Necrofear, DAD, and Raviel the Lord of Phantasm. However, the card that completely destroyed me was Dark Creator.

Dark Creator is the evil spin-off of the Creator and it can special summon one Dark monster if you remove one from your graveyard. Dark Creator was basically the fascilator of 99% of that duelist’s combos. Though I could fend off some of the beatdown monsters, his tough offense made it difficult for me to create a counter-strategy. His most popular combinations were special summoning Dark Nephythys and using its effect to destroy my spells and traps. Dark Creator also allowed him to later special summon Raviel, which was able to easily win him the duel. Though I still didn’t have a great hand in this duel, his Dark Creator still did most of the damage to me. His Dark Revival deck, and especially the Dark Creator, earned my respect.

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Top 5 Yugioh Monster Archetypes Part 1

July 10th, 2010

In Yugioh Cards Blog, the discussions about the strongest Yugioh archetypes have getting very popular. Therefore, I decided to write a post on the top 5 archetypes in Yugioh. Before I start, I want to remind you that these are based on TCG deck lists. Here is part 1 of the list.

5. Dark World

Strengths

Though they are heavily looked down upon, Dark World monsters are actually one of the best types of cards to use. They are, in my opinion, the more advanced versions of Blackwings. Dark World monsters revolve around the activation of effects after being discarded. For example; Beiige, Vanguard of the Dark World can be special summoned if it is discarded from your hand by a card effect. The Dark World monsters really punish mill archetypes, and other archetypes that like to discard cards from the foe’s hand; a popular archetype being the X-Sabers. Dark World is also a great swarming archetype especially with effect of Brron, Mad King of the Dark World. The Dark World archetype also goes great with the Infernity archetype, creating a nearly unbeatable deck (I would know, since I used a mixture of Dark World and Infernity and made it to nationals).

Weaknesses

The only weakness I noticed in a Dark World deck is that it is hard to function if you don’t draw a card that discards other cards, such as a Morphing Jar. Unless you can activate their effects, Dark World monsters are pretty weak so a lot of the Dark World archetype is based on luck. Plus, Dark World monsters are very against D.D. decks, since they utilize cards like Dimensional Fissure and Macro Cosmos which send monsters out of play rather than the graveyard. Also, Dark World decks can be a bit predictable, so you need to have a strong extra deck.

4. Blackwings

Strengths

One of the best OTK decks around, Blackwing monsters are one of the, if not the most used archetype in Yugioh duels. With their vast swarming capabilities, Blackwings could create obstacles for your opponent early in the turn. Cards like Sirocco the Dawn also help out by improving the attack stat of other Blackwings. One of the most dangerous attributes about Blackwings is how quickly they can create an OTK. Because Blackwings swarm so much, they can quickly create OTK situations or quick-kill situations. The difficulty of preparing for those types of situations makes Blackwing monsters very deadly. Because of their swarming prowess, Blackwings also focus on summoning many synchro monsters.

Weaknesses

Blackwing monsters are a very one-dimensional archetype. Besides the fact they swarm to create OTK situations, they aren’t really capable of doing anything else. Plus, the fact they are all winged-beast, dark attribute monsters, means that you can easily defeat them with Tribe-Infecting virus or Consecrated Light. Also, because Blackwing decks focus on swarming synchros, cards like Gravity Bind make it very difficult for a Blackwing deck to function.

I hoped you guys like part 1 of the Top 5 Yugioh Deck Archetypes, tune in for my next post to see my 3rd and 4th entries, although they are pretty obvious!

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Card of the Week

July 9th, 2010

Card of the week 7/9/10: Mist Wurm

yu-gi-oh-mist-wurm1My first meeting with a Mist Wurm card was pretty hilarious! Towards the end of my trip to Nepal, my parents and I visited a common goods store to buy some items. In the store, there was a games section as well and it was stocked with merchandise of games like Beyblade, Pokemon, and even Yugioh! There was a special Yusei tin pack in the Yugioh section, and guess what the cover card was? Mist Wurm. However, it wasn’t just any Mist Wurm, it was a poorly made, fake version of the card. The Yugioh sticker at the bottom-right of the card was badly places, the title was in the wrong font, and even the holographic image looked more rough than bright. Though I was bummed out that I lost a chance to acquire a fierce synchro monster, that moment really made my day! Thus, I decided Mist Wurm should be my card of the week.

Mist Wurm is one of the most formidable and rare Yugio synchro monsters around. Though it could be a bit of a hassle to summon due to needing two non-tuner monsters, its stats and effect makes up for it. Not only does Mist Wurm have a dominating 2500 attack points, it also has a solid effect. When it is synchro summoned, you can return up to three cards your opponent controls. That basically guarantees a direct attack opportunity.

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Card of the Month: June

July 9th, 2010

After two weeks of voting, the choice for the card of the month was unanimously Mystic Fortress Gol’gar! It has a great effect, high attack power, and is easy to summon due to being a synchro, so I’m not really surprised that it won.

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Card of the Week

June 27th, 2010

Card of the week 6/27/10: Gagagigo

Yu-Gi-Oh-GagagigoGagagigo may be an old and forgotten monster, but it was the basis of one of my most popular contests in my blog. Though it doesn’t have an effect, Gagagigo still has 1850 attack so it’s pretty useful in some decks, especially reptilian decks. Gagagigo’s younger self, Gigobyte is one of the best cards to have in a Gravity deck. Because it’s a level one monster, it can be affected by Triangle Power thus making it a powerhouse in a Gravity deck. Gagagigo also has older forms known as Giga Gagagigo and Gogiga Gagagigo. Though it might not have a high efficiency rate, it has a lot of history and is a very significant Yugioh monster.

The three card of the weeks have been selected! Gagagigo, Non Aggression Area, and Cosmic Fortress Gol’gar. Out of these three cards, vote for which one you think deserves to be the card of the month!

(Vote on the poll section of the Yugioh Cards Blog)

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Yugioh Monster Card Story Contest

June 22nd, 2010

Every monster card has an incredible, legendary story. For instance, after it serves as Eria’s servant, Gagagigo enters D.D. Borderline and meets Freed, the Brave Wanderer. After going to war, he turns into Giga Gagagigo in order to gain more power. Even after his marvelous victory, it turns into Gogiga Gagagigo; the ultimate scourge of hate and darkness. There’s also the story of Gearfried and how he enclosed himself in steel armor so that his power could be contained. Monster stories turn Yugioh into a very interesting. See where this is going? The point of the Yugioh Monster Card Contest is to select a monster (not the ones I used above) and by using cards it’s drawn in, create a story about it. I think this is the most creative contest I have thought of, so therefore I will also have my own entry. The winner of this contest gets an Ultra Rare Hino-Kage Tsuchi and he/she gets their deck posted online for useful editing tips. The entry must be 4-7 sentences long and must include the cards used in the story (TCG and OCG allowed). The deadline for entry posts is June 30. Good luck, and I hope to be entertained by your posts!

P.S. - My story will be about Warrior Dai Grepher so you can’t use him for yours!

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Card of the Week

June 17th, 2010

Card of the week 6/16/10: Non-Aggression Area

Yu-Gi-Oh-Non-Aggression-AreaNon-Aggression Area was a trap card that I found while researching some anti-swarm Yugioh decks. Though I’ve had four of these traps in my collection, I’d never even bothered to read its effect: As long you as discard a card during your standby phase, your opponent cannot normal, set, or special summon any monsters in their following turn. Non-Aggression Area is an amazing defensive card! It could create wide-open attacks against your opponent! Non-Aggression Area is also a great card to fight swarm decks like the Blackwings or X-Sabers. Non-Aggression Area is also put to good use in a Dark World deck, where a majority of monster effects are facilitated by discarding a card(s). NAA is an awesome, easy-to-find, defensive trap card! It is also a nice card to have in an Infernity deck for it can clear the field for an OTK.

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Yugioh Card Battle: X-Sabers VS Infernities

June 12th, 2010

X-Sabers and Infernities are two very popular archetypes. Each one have their own strengths and weaknesses; their own types of support and boosts. These two archetypes have become so popular, and have been considered to be so strong, that already people have been creating decks for X-Sabers and Infernities.These two decks are unbelievably powerful; far stronger than even the mighty Blackwing decks. The X-Saber and Infernity decks might just be the strongest unbanned deck in Yugioh. However, there can only be one champion; some say X-Sabers are the strongest, however some say Infernities are the best. Today, I will compare the attributes of both groups of monsters and try to conclude which of the two archetypes are the strongest: X-Sabers or Infernities.

Let’s start this review with the X-Sabers. X-Sabers (which also include XX-Sabers) are a ferocious group of monsters who, like the Blackwings, focus on swarming. Though that is their main group ability, small clusters of X-Sabers also focus on monster re-direction and self-power boosts. In short, X-Sabers are a very offense based archetype.

Positives:

Can easily swarm other X-Sabers, creating havoc for your opponent.

Have amazing combos, (a notable one is known as the Faultrolls Loop, facilitated by two XX-Saber Faultrolls and XX-Saber Ragigura).

X-Sabers have strong spell and trap card support, a notable and powerful support card is Gottam’s Emergency Call.

Negatives:

Many X-Sabers require other X-Sabers to be on the field in order to play them and/or activate their effects.

Because X-Sabers are all Earth monsters, the opponent can easily form an anti-Earth deck to counter the X-Sabers.

A TIV deck would be deadly against X-Sabers due to a majority of X-Sabers being Beast-Warrior and Warrior monsters.

Infernities became a very popular archetype due to the rising popularity of the Dark Signer, Kalin Kiryu. In Shonen Jump’s 2010 anniversary issue, Kalin ranked third in the popularity polls for Yugioh 5Ds, behind Crow and Akiza. Ever since Kalin’s sudden rise in popularity, his Infernity monsters became very popular in the Yugioh world as well, but for a good reason. The Infernities are a very powerful group of monsters, primarily due to their “no-hand” combos.

Positives:

Infernities are pretty good swarming archetype as well.

They are a very flexible archetype for their decks can mesh other types of monsters such as the Dark World monsters and (especially) Zombie type monsters.

Infernity decks are great for Instant Synchro Summons thanks to cards like Infernity Launcher and Infernity Necromancer.

There are a few OTK opportunities in an Infernity deck.

Negatives:

Very, very few spell and trap card support compared to the X-Sabers.

Because they are so reliant on having no hand, cards like Brionac, Dragon of the Ice Barrier and Penguin Soldier could instantly stop an Infernity combo.

In an Infernity deck, players are too reliant on special summoning Infernity monsters and stocking them in the graveyard. This Infernity characteristic makes it very easy to form an Anti-Infernity deck (which would revolve around cards like Royal Oppression or Special Hurricane.

This decision is really tough to make. Though the Infernities are powerful, it seems like the X-Sabers have less weaknesses but equally good positives. I guess I will have to go with the X-Sabers because though they have an equal amount of support as the Infernities, I feel the X-Sabers’ support is stronger. A strong support means a stronger deck. X-Sabers win this matchup.

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