Yugioh Fusion Monsters and Synchro Monsters

Yugioh fusion monsters are one of the most important aspects of the game in “old school” dueling. You revolve your deck around cards that can easily summon fusion monsters, then crush your opponent. Though many fusion monsters are very effective and good to you use in a duel, their popularity is slowly getting eaten up by the new brand of Yugioh synchro monsters.

Yugioh fusion monsters are one of the most important aspects of the game in “old school” dueling. You revolve your deck around cards that can easily summon fusion monsters, then crush your opponent. Though many fusion monsters are very effective and good to you use in a duel, their popularity is slowly getting eaten up by the new brand of Yugioh synchro monsters. Personally, I think both are equally effective in a duel, but there some things that fusion monsters lack and synchro monsters have.

First of all, most synchros are easier to play than fusions. Many fusions require a fusion spell/trap, such as Polymerization. Chances of drawing fusion material monsters are low and Polymerization can be easily countered with a spell or trap. The Neos fusions, one of the most popular types of fusion monsters in Yugioh, require an Elemental Hero Neos and one (sometimes even more) Neo-Spacians. They sometimes can be even harder to play due to the need of specific monsters. Plus acquiring all the fusion material monsters on the field is even more difficult.

Now synchros on the other hand, don’t need specific monsters. Once in a while, a synchro monster might need a specific tuner (Junk, Road, Nitro Warriors, etc…) but summoning tuners isn’t a daunting task. Summoning a synchro only requires you to have a tuner and a monster(s) whose combined levels equal the level of the synchro monster. Another reason synchro monsters surpass fusions is because of their ableness to be special summoned without a synchro summon. Pretty much every new or recent fusion has the ability,” This monster cannot be Special Summoned except by Fusion Summon.” That makes it so much easier to play synchros who are in your graveyard.

It’s still a close battle. Yugioh fusions are as strong as Yugioh synchro monsters, but some of their limitations or restraints are really the only thing that can decide which Yugioh monster type is superior. I like synchro monsters, but if you guys think different, tell me why and what’s your favorite Yugioh fusion monster.

27 thoughts on “Yugioh Fusion Monsters and Synchro Monsters”

  1. It is a close battle, some of the effects of Fusion monsters are pretty cool. Take the VWXYZ monsters for example. The fact you don’t have to wait for Polymerization gives you a slight advantage, and using cards that have you draw more often ensures you’ll pull out the Dragon Catapult Cannon much faster. And with cards like Goddess With The Third Eye or even the Hex-Sealed Fusion cards are a big help, like I can play my Reaper on The Nightmare instead of letting it collect dust because I don’t have Nightmare Horse.

    However Synchro Monsters have some incredible players as well. Take Avenging Knight Parshath.

    [i]1 Tuner + 1 or more non-Tuner LIGHT monsters
    Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.[/i]

    Then of course you have Black Rose Dragon and Stardust Dragon to contend with. The Synchro monsters are in a class by themselves. Only having to have a Tuner or two in your deck allows you to add other combos, rather than save room for Polymerization, some other Fusion creating spell or the fusion material monsters to pull it off. Not to mention the cards that can change the level of your monsters to better aid your Synchro Summon.

    But there is also a downside to Synchros as well, if you want to play with some Synchros that require a specific Tuner, you have to either not play it due to the fact you don’t own that specific card. Or obtain enough copies to ensure you can play that one monster every game.

    I agree with yugiohblogger it is a very tough battle between the two, and tough to decide for me. I have been known to use a mix of both types of monsters in some of my decks. The Power of Synchros has always been a favorite trait to me, but Fusions are sweet too, especially since I don’t go researching all the cards. So a new Fusion monster reveals cards I didn’t know about. And I am always guessing at which monsters were specifically named in a fusion card.

  2. I think synchro monsters ruined the game, for me atleast. They are to powerful to take on with an old school deck. They are easy to summon, and have overall good attack points and have some ridiculously advantageous effects. It’s just some scam so people have to upgrade their decks. Just my 2 cents

  3. people have been having to upgrade decks since the game started. when the game started, a normal level 4 monster had about 1400 ATK. about 1700 was considered high. about 2100 was considered high for level 5, and so on and so on. you can’t be telling me you’re using a deck like this. if not, you’ve already upgraded your deck. what’s another upgrade? there are quite a few synchros that are splashable, and others that fit into a theme, even an old school one.

    it may be to get people to buy more, but if they don’t, no one will be buying them. people will eventually get bored of the same old cards.

  4. Not to mention if no one buys the cards anymore, yugioh would be among those old school games that no one buys anymore. And when you get down to it, the Synchros may be powerful and easy to summon, but the concept itself it rather cool. And before Synchros came out there were nearly a dozen ways to fuse monsters. Even Magical Scientist allows you to use a Fusion monster for a single turn.

    Without Synchros you’d have monsters that would allow you to use fusion monsters in the game without needing a fusion card for as long as the first monster was on the field. And if there is a monster like that, that I don’t know about, it only proves how badly we needed the Synchro monsters.

  5. Synchros are way better than fusion monsters. This is because They are so much more simple to summon. Rather than waiting for 3 blueyes white dragons to pop up to make a blue eyes ultimate dragon you could easily summon a power tool dragon cuz youd only need 1 tuner to tune other monsters so that theyd equal his level. Some synchros may require a specific monster or tuner but thats better cuz you only end up having to wait for one specific monster to pop up in your deck rather than having to wait for 2 or more specific cards.

    also id recommend yo upgrade your deck gsreyrhrssr cuz not everyone out there in the world of yugioh may agree with you and put you at an disadvantage, personally i somewhat agree cuz now yugioh is about nothing more than racecars and motorbikes. Any how if you are a duelist Id recommend upgrading so you may stay on the safe side.

  6. Hi, I guess I was a little pissed about the synchro monsters. The day I picked up YGO again (not having watched the new series (5D)) I started a YGO online account and built a fairly good starter deck , (an old school since I didn’t know any other way) and I just got overwhelmed by these synchro decks. I’d didn’t even know synchro monsters existed, so I googled and came to this site and I just let all my rage out on the synchros. Now I’ve made myself a Twilight deck and the synchro decks are no longer a problem and I’ve accepted them and can see their great potential.

    BTW I saw the first episode of 5D when it came out but I just couldn’t enjoy it, like Cris said “now yugioh is about nothing more than racecars and motorbikes” just hated it. (maybe one of the reasons I hated synchros so much when I found out about them)

    PS. Gotta agree with what morfowt and Sunshadow said, no one would play if no new cards were released, so they’re right. I was a little narrow sighted when I first encountered the new monsters but as Sunshadow said the game needed them to keep it interesting.

    gsreyrhrssr out.

  7. Synchro monsters also serve another purpose, not only do they beef up your best decks {Like I said in one of my prior posts: “Like putting Stardust Dragon in a deck of Machines”}, but they also provide a unique challenge for the player facing them. Forcing you to come up with more strategic ways to beat their nasty effects.

    I still tick with my earlier opinion on Fusions being better, because very few Synchros require named cards, so unless you research every card that was ever made. Fusions give you ‘new’ cards you may not have known existed before. Not to mention, I don’t research all the cards, so it’s fun for me to try and picture which monsters have fusions and which don’t.

  8. Synchro monsters also serve another purpose, not only do they beef up your best decks {Like I said in one of my prior posts: “Like putting Stardust Dragon in a deck of Machines”}, but they also provide a unique challenge for the player facing them. Forcing you to come up with more strategic ways to beat their nasty effects.

    I still stick with my earlier opinion on Fusions being better, because very few Synchros require named cards, so unless you research every card that was ever made. Fusions give you ‘new’ cards you may not have known existed before. Not to mention, I don’t research all the cards, so it’s fun for me to try and picture which monsters have fusions and which don’t.

  9. The major thing we all have to realize here is that Yu-Gi-Oh, is and has always been a competitive and skillful game. Using fusion monsters took skill to create because you had to have some sort of magic or trap card that could special summon a fusion card, and on top of that you needed the monsters required in order to do it. They’re effects where limited and it made the game more fun and balanced, Konami’s biggest mistake was creating these Synchro monsters mainly because almost all of them are overpowered having ridiculous effects like, “Put cards into graveyard in order to put cards on the field back into owners hand.”. on top of that they take no skill to summon because almost all of them can be summoned with almost ANY type of monster, even a spell or magic card. It ruins the game and the things are a abomination to the Yu-Gi-Oh series. I say if Konami wants to start making ridiculous overpowered monsters, than they might as well ruin the game some more and add The Winged Dragon Of Ra and Slifer The Sky Dragon as playable cards, since obelisk already is anyhow.

  10. Yeah, many synchros are broken. At the end of the day, this is a business, and fusions frustrated players to the extent that some started quitting. I guess synchros were a way to attract players again for more money…

  11. @matt… ra already is a legal card… and slifer will follow soon if it already hasn’t…

  12. I personally think that they are both equally good in their own ways. Fusions generally only go well with a specific type of deck, but if used properly and/or with support cards, are deadly (like in my and many other E-Hero decks). Synchros are easier to summon and work well with any deck but they have less support, which helps balance them a little bit.

  13. I can play red dragon archfiend, then summon 2 tuners and (their combined levels equaling 4) summon red nova dragon. Red nova dragon is a REAL pain in the ass to remove from the field. It has at least 5000 ATK becuase of the tuner for RDA and 2 tuners for itself, which makes it nearly impossible to destroy by battle. Also, it cannot be destroyed by any card effects, making it very difficult to deal with. PLUS, if it gets destroyed by battle, I can easily use monster reborn or call of the haunted on it. Now, how can you deal with RND? Compulsory evacuation device? Dimensional prison? Shrink (which probably won’t be that effective)?

  14. lava golem, volcanic queen, ced, dp, raiza, caius, jester confit, brionac, trishula, tragoedia, chaos sorcerer etc.

  15. i think so and you also have those tuners that have the ability
    to survive as long as the player want like krebons and
    psychic commander and not forget x-saber passiul that doesn’t have a real cost at all you can set him face down and next turn you get monsters like colosal fichter and other to strong monsters but it can be realy fun to play agains other players with synchro monsters

  16. Hm, does anyone know how to take out fusions faster?
    You see, I trying to use a “worm” reptile-type deck since the flip effect strategy intrigued me AND they tried to make fusions a bit easier to summon. In this deck, Worm Zero requires “2 or more Reptile-Type Worm monsters” to summon, so there wouldn’t be any specific monsters to have out.

    I wanted to summon it to its full potential which requires 6+ monsters (lol, 5 monster zones and 6 are needed to use it) to summon and do all the effects:
    2+: once per turn you can select 1 reptile-type monster in your graveyard and special summon it face-down defense position
    4+: you can remove from play 1 reptile-type monster from your graveyard to send 1 monster on the field to the graveyard
    6+: once per turn you can draw one card

    Meh, I know it would be silly to try to get six monsters to fusion summon it but if it’s possible then why not try?
    I tried to use future fusion so I can get all those monsters into the graveyard to special summon it, but even before the 2nd standby phase my opponent destroys future fusion or… yeah, I die because there are lots of synchro decks that can OTK my face.

    Can anyone help me? T.T
    It’s probably odd to try to use a deck that has many weaknesses, but I like playing Yu-Gi-Oh and I want to have fun with the weird strategies they come up with…

    Except DYING ALL THE TIME isn’t fun :/
    And sorry for the long post >.<

  17. In my honest opinion, I feel synchro monsters are the stronger of the two types. That being said, I would like to say that I didn’t like fusion in the beginning of the game because a lot of the cards weren’t worth the effort to bring them out when you could bring out monsters as strong as them and that may be effecting my position on this. Plus when synchros first came out, I was the first of my friends who still played because I saw the potential they had. My deck level shot through the roof for a while. But then I noticed that it became harder and harder to keep the synchros out on the field or even get them out there to begin with. My friends had played and seen the different ways I would use my cards and think up different ways to counter them. Finally, I just added several strong cards to my deck, whereas before I only had level 4 and lower monsters that easily bring out synchro monsters, and stop synchro summoning and just used the strong monsters in my deck. After going through all of this, I agree with the many people who say synchros are over powered and broken and have made it easier to win though cheap cards, but only to a degree. Yes, it makes winning easier for the user, but does it not make the people facing these decks think outside the box? Doesn’t make it harder for them, and therefore a challenge to raise too? But here I am rambling, so to get back on subject, while I do feel synchros are the better of the two because of their ability to improvice, recently fusions have start to almost became equal in my eyes because of some of the recent fusion monsters, like the fusion monsters that require synchro monsters. Their like a combination of synchros and fusions. It has the requirements some synchro monsters do with the need for a spell or trap can to bring it out, which was made so much easier with the card miracle synchro fusion, and effects similar to the the synchro it was designed after. But as a whole, there are a lot of useless fusions with little to none useless synchro monsters. But with all the cards that they come out with that help the two types, I wouldn’t be surpised if fusions overshadowed synchros one day. But until that day happens, I shall support my synchros.

  18. Well I like the fusion monster not because its old school but because they where cool even though I think synchro are good to and essayer to summon out but with the card restrictions now a days (40-60 when before it was unlimited) its easy to summon a fusion monster especially if you stake your decks right I.E alternating the magic and monster cards one on top of other and making sure you place the correct cards together in the same way (also make sure you give it a good shuffling no cutting the cards twice and calling it done now that’s cheating)it increases the chanced of getting the cards also theirs a lot of cards that act like polymerization and can be added to the decks (as explained before) I Almont always get the cards I need with this method key word being almost (and yes I do give my cards a good shuffling) plus theirs cards like 5 headed dragon that just needs 5 random dragons no specific monster cards and with 5000atc 5000def and good effects to boot you may want it in you extra deck Though a trap hole or lightning vortex and even a dark hole renders both fusion and synchro useless… umm ramble ramble ramble bla bla bla in the end it all comes to personal preference

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