Yugioh fusion monsters are one of the most important aspects of the game in “old school” dueling. You revolve your deck around cards that can easily summon fusion monsters, then crush your opponent. Though many fusion monsters are very effective and good to you use in a duel, their popularity is slowly getting eaten up by the new brand of Yugioh synchro monsters. Personally, I think both are equally effective in a duel, but there some things that fusion monsters lack and synchro monsters have.
First of all, most synchros are easier to play than fusions. Many fusions require a fusion spell/trap, such as Polymerization. Chances of drawing fusion material monsters are low and Polymerization can be easily countered with a spell or trap. The Neos fusions, one of the most popular types of fusion monsters in Yugioh, require an Elemental Hero Neos and one (sometimes even more) Neo-Spacians. They sometimes can be even harder to play due to the need of specific monsters. Plus acquiring all the fusion material monsters on the field is even more difficult.
Now synchros on the other hand, don’t need specific monsters. Once in a while, a synchro monster might need a specific tuner (Junk, Road, Nitro Warriors, etc…) but summoning tuners isn’t a daunting task. Summoning a synchro only requires you to have a tuner and a monster(s) whose combined levels equal the level of the synchro monster. Another reason synchro monsters surpass fusions is because of their ableness to be special summoned without a synchro summon. Pretty much every new or recent fusion has the ability,” This monster cannot be Special Summoned except by Fusion Summon.” That makes it so much easier to play synchros who are in your graveyard.
It’s still a close battle. Yugioh fusions are as strong as Yugioh synchro monsters, but some of their limitations or restraints are really the only thing that can decide which Yugioh monster type is superior. I like synchro monsters, but if you guys think different, tell me why and what’s your favorite Yugioh fusion monster.
Tags: yugioh, Yugioh Fusion Monsters, Yugioh Synchro Monsters




It is a close battle, some of the effects of Fusion monsters are pretty cool. Take the VWXYZ monsters for example. The fact you don’t have to wait for Polymerization gives you a slight advantage, and using cards that have you draw more often ensures you’ll pull out the Dragon Catapult Cannon much faster. And with cards like Goddess With The Third Eye or even the Hex-Sealed Fusion cards are a big help, like I can play my Reaper on The Nightmare instead of letting it collect dust because I don’t have Nightmare Horse.
However Synchro Monsters have some incredible players as well. Take Avenging Knight Parshath.
[i]1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn, you can change the battle position of 1 face-up monster your opponent controls. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.[/i]
Then of course you have Black Rose Dragon and Stardust Dragon to contend with. The Synchro monsters are in a class by themselves. Only having to have a Tuner or two in your deck allows you to add other combos, rather than save room for Polymerization, some other Fusion creating spell or the fusion material monsters to pull it off. Not to mention the cards that can change the level of your monsters to better aid your Synchro Summon.
But there is also a downside to Synchros as well, if you want to play with some Synchros that require a specific Tuner, you have to either not play it due to the fact you don’t own that specific card. Or obtain enough copies to ensure you can play that one monster every game.
I agree with yugiohblogger it is a very tough battle between the two, and tough to decide for me. I have been known to use a mix of both types of monsters in some of my decks. The Power of Synchros has always been a favorite trait to me, but Fusions are sweet too, especially since I don’t go researching all the cards. So a new Fusion monster reveals cards I didn’t know about. And I am always guessing at which monsters were specifically named in a fusion card.
Good article, couldnt of said it better myself.
Thanks CBas. I got the idea of writing about when my friend told me that his new Synchro monster, Road Warrior, was a complete rip off.
I think synchro monsters ruined the game, for me atleast. They are to powerful to take on with an old school deck. They are easy to summon, and have overall good attack points and have some ridiculously advantageous effects. It’s just some scam so people have to upgrade their decks. Just my 2 cents
people have been having to upgrade decks since the game started. when the game started, a normal level 4 monster had about 1400 ATK. about 1700 was considered high. about 2100 was considered high for level 5, and so on and so on. you can’t be telling me you’re using a deck like this. if not, you’ve already upgraded your deck. what’s another upgrade? there are quite a few synchros that are splashable, and others that fit into a theme, even an old school one.
it may be to get people to buy more, but if they don’t, no one will be buying them. people will eventually get bored of the same old cards.
Not to mention if no one buys the cards anymore, yugioh would be among those old school games that no one buys anymore. And when you get down to it, the Synchros may be powerful and easy to summon, but the concept itself it rather cool. And before Synchros came out there were nearly a dozen ways to fuse monsters. Even Magical Scientist allows you to use a Fusion monster for a single turn.
Without Synchros you’d have monsters that would allow you to use fusion monsters in the game without needing a fusion card for as long as the first monster was on the field. And if there is a monster like that, that I don’t know about, it only proves how badly we needed the Synchro monsters.
Synchros are way better than fusion monsters. This is because They are so much more simple to summon. Rather than waiting for 3 blueyes white dragons to pop up to make a blue eyes ultimate dragon you could easily summon a power tool dragon cuz youd only need 1 tuner to tune other monsters so that theyd equal his level. Some synchros may require a specific monster or tuner but thats better cuz you only end up having to wait for one specific monster to pop up in your deck rather than having to wait for 2 or more specific cards.
also id recommend yo upgrade your deck gsreyrhrssr cuz not everyone out there in the world of yugioh may agree with you and put you at an disadvantage, personally i somewhat agree cuz now yugioh is about nothing more than racecars and motorbikes. Any how if you are a duelist Id recommend upgrading so you may stay on the safe side.
Hi, I guess I was a little pissed about the synchro monsters. The day I picked up YGO again (not having watched the new series (5D)) I started a YGO online account and built a fairly good starter deck , (an old school since I didn’t know any other way) and I just got overwhelmed by these synchro decks. I’d didn’t even know synchro monsters existed, so I googled and came to this site and I just let all my rage out on the synchros. Now I’ve made myself a Twilight deck and the synchro decks are no longer a problem and I’ve accepted them and can see their great potential.
BTW I saw the first episode of 5D when it came out but I just couldn’t enjoy it, like Cris said “now yugioh is about nothing more than racecars and motorbikes” just hated it. (maybe one of the reasons I hated synchros so much when I found out about them)
PS. Gotta agree with what morfowt and Sunshadow said, no one would play if no new cards were released, so they’re right. I was a little narrow sighted when I first encountered the new monsters but as Sunshadow said the game needed them to keep it interesting.
gsreyrhrssr out.
Synchro monsters also serve another purpose, not only do they beef up your best decks {Like I said in one of my prior posts: “Like putting Stardust Dragon in a deck of Machines”}, but they also provide a unique challenge for the player facing them. Forcing you to come up with more strategic ways to beat their nasty effects.
I still tick with my earlier opinion on Fusions being better, because very few Synchros require named cards, so unless you research every card that was ever made. Fusions give you ‘new’ cards you may not have known existed before. Not to mention, I don’t research all the cards, so it’s fun for me to try and picture which monsters have fusions and which don’t.
Synchro monsters also serve another purpose, not only do they beef up your best decks {Like I said in one of my prior posts: “Like putting Stardust Dragon in a deck of Machines”}, but they also provide a unique challenge for the player facing them. Forcing you to come up with more strategic ways to beat their nasty effects.
I still stick with my earlier opinion on Fusions being better, because very few Synchros require named cards, so unless you research every card that was ever made. Fusions give you ‘new’ cards you may not have known existed before. Not to mention, I don’t research all the cards, so it’s fun for me to try and picture which monsters have fusions and which don’t.
Opps, sorry for the double posting.
sin truth dragon is definately the best synchro. (in my opinion.)
Very true. Like you said, I think synchros are revered, mainly because of how they can be used in any deck.