Recently, one of my readers, Dragoncommander, created a competitive Elemental Hero deck and gave a spoiler of his cards on Youtube. He wanted my advice on his Elemental Hero deck, and I gave him some. However, I want to see how some of you other guys think about his Elemental Hero deck and how he can improve it. Here’s his Elemental Hero deck list:
Now what I told him about his Elemental Hero deck was this:
“You don’t have Grand Neos, plus Grand Mole is neither an Elemental Hero or supports an Elemental Hero so just replace it with Elemental Hero Knopse. Take away Neos Alius and replace it with a trap card, preferably Hero Barrier or Hero Counterattack. Neo Alius is pretty useless, considering you don’t have a Neos fusion. Take away your Fusion Recoveries, because you already have Woodsman, and replace them with traps. Next, replace Necroid Shaman with Wild Wingman. Other than that, you just need to add up to 5 more traps. Overall though, you have strong deck. I’ll write a post about this and see what others think.”
Is there somethings you guys want to add to? Should he keep somethings in his Elemental Hero deck that I told him to take out or replace. Give Dragoncommander your opinions!
Tags: Elemental Hero deck, yugioh, yugioh deck




do NOT add hero barrier. all it does is negate 1 attack and only if you have an elemental hero. negate attack, mirror force, dimensional prison, scrap-iron scarecrow, magic cylinder, waboku, and defense draw are all much better and less situational.
replace the sakuretsu armor with one or two of the traps I mentioned above, preferably waboku or another threatening roar because they’re chainable, or mirror force because it destroys all your opponent’s attacking monsters.
take out neos. you don’t have any neos fusions and neos is weak for its level. and while we’re at it, remove o - oversoul as well. no normal monsters worth brining back.
I don’t see why he has to take out necroid shaman. it’s a fusion monster so it won’t take up space in the main deck. and he doesn’t have 15 fusions yet so just add in a wild wingman.
add in elemental hero absolute zero as well.
hero mask and elemental hero prisma should also be added in. they’ll make getting the needed fusion material monster easier.
elemental hero heat seems expendable to me. it’s good here, but not crucial, and if you need to add in something else instead, I’d say do it.
no point adding monster reincarnation if you’re gonna have the warrior returning alive, especially since monster reincarnation needs a cost. take out monster reincarnation and add another the warrior returning alive.
take out 1 polymerization and add in 1 miracle fusion. instead of taking direct attacks while waiting to draw polymerization to fuse the monsters in your hand, you can play the monsters in defense and block your opponent from your life points and then fuse the monsters in your grave.
might want to replace skyscraper 2 with skyscraper since most of your elemental heroes usually won’t be destroyed by battle or won’t be needed on the field again.
summary:
-1 Elemental Hero Neos
-2 sakuretsu armor
-1 monster reincarnation
-1 Elemental Hero Heat
-1 polymerization
-1 grand mole (or put him in the side deck)
-2 fusion recovery
-1 O - Oversoul
-1 Skyscraper 2
+2 Elemental hero Prisma
+2 hero mask
+1 mirror force
+1 threatening roar
+1 elemental hero absolute zero
+1 the warrior returning alive
+1 miracle fusion
+1 elemental hero wildwingman
of course, I’m no expert with competitive decks. I just remember some tips I got from others on making competitive decks, like using less situational cards.
Thats cool !!!
i normally dont like elemental heros but thats just me.
wya way way way way to many spells but thats just what i think
True, but an Elemental Hero deck needs a bunch of Hero spells.
Check this out:
http://cgi.ebay.com/Yugioh-Collectible-3-Holo-Egyptian-Gods-Cases-/220589737986?cmd=ViewItem&pt=LH_DefaultDomain_0&hash=item335c2c4802
or don’t what ever.