Top 5 Yugioh Monster Archetypes Part 2

Here is the second part of the top five Yugioh Monster Archetypes. Hope you like it!

3. Aliens

Strengths

Duffer’s choice of running an Alien deck intrigued me enough to do some more research about the archetype. They are one of the most underrated archetypes, but if you play them right the Aliens can be extremely dangerous. The focus of this archetype is to equip the opponent’s monsters with Alien Counters. Monsters equipped with ‘A-Counters’ are effect in negative ways, for example they lose 300 attack and defense points during battle calculation. Alien monsters are similar to a chess pieces. There are weaker monsters (pawns) that focus on distracting and penetrating through defenses by equipping A-Counters (Alien Dog). Then there are higher-ups (bishops, knights, and castles) that apply damaging effects on the foe’s A-Monsters (Alien Mars). Finally, there are the king and queen, in this archetype, Mystic Fortress Gol’gar and Cosmic Horror Gangi’el (they aren’t Alien monsters but are used in every Alien deck that they are considered to be part of the archetype). What I’m trying to say is that the Aliens are a very structured archetype that utilizes the powers of each and every member of the team. Their functionality makes Aliens an archetype that can destroy opponents with ease.

Weaknesses

Because they were recently being mainstreamed, Aliens don’t have a good amount of support yet. There are some spells and traps that apply only to Aliens (Code A Ruins, Planet Pollutant Virus,etc…) but it’s not a big amount. Because they don’t have a great amount of support, Aliens are very prone in close, low-card situations.

2. Infernities

Strengths

Infernities are one of the star archetypes of the 2010 meta. With the introduction of Kalin Kiryu in Yugioh 5Ds, Konami decided they just had to create Infernity cards due to Kalin’s rise in popularity. Like their winged-beast counterparts the Blackwings,Infernities are pretty good swarming archetype as well. They are a very flexible archetype for their decks can mesh other types of monsters such as the Dark World monsters and (especially) Zombie type monsters. Infernity decks are great for Instant Synchro Summons thanks to cards like Infernity Launcher and Infernity Necromancer. There are a few OTK opportunities in an Infernity deck as well. The biggest reason for the Infernities popularity is the fact they are more powerful when there is little-to-no cards in the user’s hand. Thus, instead of worrying about discarding your cards to the grave, or playing to many spells and traps, having an Infernity deck gives you relief because by doing that, you are just opening a door to more combos and strategies.

Weaknesses

The Infernities have very little spell and trap card support compared to other meta decks. Because they are so reliant on having no hand, cards like Brionac, Dragon of the Ice Barrier and Penguin Soldier could instantly halt a developing Infernity combo. In an Infernity deck, players are too reliant on special summoning Infernity monsters and stocking them in the graveyard. This Infernity characteristic makes it very easy to form an Anti-Infernity deck (a D.D. deck or a deck that revolves around cards like Royal Oppression/Special Hurricane, etc..). Though an Infernity deck is mighty, Infernities are at their full potential when meshed with similar archetypes (zombies, Dark World).

Hope you liked the list! Stay tune for the the strongest monster arcehtype in Yugioh! (Though you’ve probably guessed it anyways…)

Here is the second part of the top five Yugioh Monster Archetypes. Hope you like it!

3. Aliens

Strengths

Duffer’s choice of running an Alien deck intrigued me enough to do some more research about the archetype. They are one of the most underrated archetypes, but if you play them right the Aliens can be extremely dangerous. The focus of this archetype is to equip the opponent’s monsters with Alien Counters. Monsters equipped with ‘A-Counters’ are effect in negative ways, for example they lose 300 attack and defense points during battle calculation. Alien monsters are similar to a chess pieces. There are weaker monsters (pawns) that focus on distracting and penetrating through defenses by equipping A-Counters (Alien Dog). Then there are higher-ups (bishops, knights, and castles) that apply damaging effects on the foe’s A-Monsters (Alien Mars). Finally, there are the king and queen, in this archetype, Mystic Fortress Gol’gar and Cosmic Horror Gangi’el (they aren’t Alien monsters but are used in every Alien deck that they are considered to be part of the archetype). What I’m trying to say is that the Aliens are a very structured archetype that utilizes the powers of each and every member of the team. Their functionality makes Aliens an archetype that can destroy opponents with ease.

Weaknesses

Because they were recently being mainstreamed, Aliens don’t have a good amount of support yet. There are some spells and traps that apply only to Aliens (Code A Ruins, Planet Pollutant Virus,etc…) but it’s not a big amount. Because they don’t have a great amount of support, Aliens are very prone in close, low-card situations.

2. Infernities

Strengths

Infernities are one of the star archetypes of the 2010 meta. With the introduction of Kalin Kiryu in Yugioh 5Ds, Konami decided they just had to create Infernity cards due to Kalin’s rise in popularity. Like their winged-beast counterparts the Blackwings,Infernities are pretty good swarming archetype as well. They are a very flexible archetype for their decks can mesh other types of monsters such as the Dark World monsters and (especially) Zombie type monsters. Infernity decks are great for Instant Synchro Summons thanks to cards like Infernity Launcher and Infernity Necromancer. There are a few OTK opportunities in an Infernity deck as well. The biggest reason for the Infernities popularity is the fact they are more powerful when there is little-to-no cards in the user’s hand. Thus, instead of worrying about discarding your cards to the grave, or playing to many spells and traps, having an Infernity deck gives you relief because by doing that, you are just opening a door to more combos and strategies.

Weaknesses

The Infernities have very little spell and trap card support compared to other meta decks. Because they are so reliant on having no hand, cards like Brionac, Dragon of the Ice Barrier and Penguin Soldier could instantly halt a developing Infernity combo. In an Infernity deck, players are too reliant on special summoning Infernity monsters and stocking them in the graveyard. This Infernity characteristic makes it very easy to form an Anti-Infernity deck (a D.D. deck or a deck that revolves around cards like Royal Oppression/Special Hurricane, etc..).Here is the second part of the top five Yugioh Monster Archetypes. Hope you like it!

3. Aliens

Strengths

Duffer’s choice of running an Alien deck intrigued me enough to do some more research about the archetype. They are one of the most underrated archetypes, but if you play them right the Aliens can be extremely dangerous. The focus of this archetype is to equip the opponent’s monsters with Alien Counters. Monsters equipped with ‘A-Counters’ are effect in negative ways, for example they lose 300 attack and defense points during battle calculation. Alien monsters are similar to a chess pieces. There are weaker monsters (pawns) that focus on distracting and penetrating through defenses by equipping A-Counters (Alien Dog). Then there are higher-ups (bishops, knights, and castles) that apply damaging effects on the foe’s A-Monsters (Alien Mars). Finally, there are the king and queen, in this archetype, Mystic Fortress Gol’gar and Cosmic Horror Gangi’el (they aren’t Alien monsters but are used in every Alien deck that they are considered to be part of the archetype). What I’m trying to say is that the Aliens are a very structured archetype that utilizes the powers of each and every member of the team. Their functionality makes Aliens an archetype that can destroy opponents with ease.

Weaknesses

Because they were recently being mainstreamed, Aliens don’t have a good amount of support yet. There are some spells and traps that apply only to Aliens (Code A Ruins, Planet Pollutant Virus,etc…) but it’s not a big amount. Because they don’t have a great amount of support, Aliens are very prone in close, low-card situations.

2. Infernities

Strengths

Infernities are one of the star archetypes of the 2010 meta. With the introduction of Kalin Kiryu in Yugioh 5Ds, Konami decided they just had to create Infernity cards due to Kalin’s rise in popularity. Like their winged-beast counterparts the Blackwings,Infernities are pretty good swarming archetype as well. They are a very flexible archetype for their decks can mesh other types of monsters such as the Dark World monsters and (especially) Zombie type monsters. Infernity decks are great for Instant Synchro Summons thanks to cards like Infernity Launcher and Infernity Necromancer. There are a few OTK opportunities in an Infernity deck as well. The biggest reason for the Infernities popularity is the fact they are more powerful when there is little-to-no cards in the user’s hand. Thus, instead of worrying about discarding your cards to the grave, or playing to many spells and traps, having an Infernity deck gives you relief because by doing that, you are just opening a door to more combos and strategies.

Weaknesses

The Infernities have very little spell and trap card support compared to other meta decks. Because they are so reliant on having no hand, cards like Brionac, Dragon of the Ice Barrier and Penguin Soldier could instantly halt a developing Infernity combo. In an Infernity deck, players are too reliant on special summoning Infernity monsters and stocking them in the graveyard. This Infernity characteristic makes it very easy to form an Anti-Infernity deck (a D.D. deck or a deck that revolves around cards like Royal Oppression/Special Hurricane, etc..). Though an Infernity deck is mighty, Infernities are at their full potential when meshed with similar archetypes (zombies, Dark World).

Hope you liked the list! Stay tune for the the strongest monster arcehtype in Yugioh! (Though you’ve probably guessed it anyways…)

Here is the second part of the top five Yugioh Monster Archetypes. Hope you like it!

3. Aliens

Strengths

Duffer’s choice of running an Alien deck intrigued me enough to do some more research about the archetype. They are one of the most underrated archetypes, but if you play them right the Aliens can be extremely dangerous. The focus of this archetype is to equip the opponent’s monsters with Alien Counters. Monsters equipped with ‘A-Counters’ are effect in negative ways, for example they lose 300 attack and defense points during battle calculation. Alien monsters are similar to a chess pieces. There are weaker monsters (pawns) that focus on distracting and penetrating through defenses by equipping A-Counters (Alien Dog). Then there are higher-ups (bishops, knights, and castles) that apply damaging effects on the foe’s A-Monsters (Alien Mars). Finally, there are the king and queen, in this archetype, Mystic Fortress Gol’gar and Cosmic Horror Gangi’el (they aren’t Alien monsters but are used in every Alien deck that they are considered to be part of the archetype). What I’m trying to say is that the Aliens are a very structured archetype that utilizes the powers of each and every member of the team. Their functionality makes Aliens an archetype that can destroy opponents with ease.

Weaknesses

Because they were recently being mainstreamed, Aliens don’t have a good amount of support yet. There are some spells and traps that apply only to Aliens (Code A Ruins, Planet Pollutant Virus,etc…) but it’s not a big amount. Because they don’t have a great amount of support, Aliens are very prone in close, low-card situations.

2. Infernities

Strengths

Infernities are one of the star archetypes of the 2010 meta. With the introduction of Kalin Kiryu in Yugioh 5Ds, Konami decided they just had to create Infernity cards due to Kalin’s rise in popularity. Like their winged-beast counterparts the Blackwings,Infernities are pretty good swarming archetype as well. They are a very flexible archetype for their decks can mesh other types of monsters such as the Dark World monsters and (especially) Zombie type monsters. Infernity decks are great for Instant Synchro Summons thanks to cards like Infernity Launcher and Infernity Necromancer. There are a few OTK opportunities in an Infernity deck as well. The biggest reason for the Infernities popularity is the fact they are more powerful when there is little-to-no cards in the user’s hand. Thus, instead of worrying about discarding your cards to the grave, or playing to many spells and traps, having an Infernity deck gives you relief because by doing that, you are just opening a door to more combos and strategies.

Weaknesses

Another deck that would be killed by Consecrated Light. The Infernities have very little spell and trap card support compared to other meta decks. Because they are so reliant on having no hand, cards like Brionac, Dragon of the Ice Barrier and Penguin Soldier could instantly halt a developing Infernity combo. In an Infernity deck, players are too reliant on special summoning Infernity monsters and stocking them in the graveyard. This Infernity characteristic makes it very easy to form an Anti-Infernity deck (a D.D. deck or a deck that revolves around cards like Royal Oppression/Special Hurricane, etc..). Though an Infernity deck is mighty, Infernities are at their full potential when meshed with similar archetypes (zombies, Dark World).

Hope you liked the list! Stay tune for the the strongest monster arcehtype in Yugioh! (Though you’ve probably guessed it anyways…)

 

62 thoughts on “Top 5 Yugioh Monster Archetypes Part 2”

  1. Sorry, if you’re not a frequent writer it does that. No, again, Aliens are VERY underrated, if played well I believe they can even beat big-time decks like Glads and Infernities. They are an extremely strong group of monsters.

  2. Chris, duel a good Alien, they are very hard to beat. If you were expecting Glads, I’m sorry. Glads aren’t a big archetype anymore because there are so many more decks that can beat them. Infernities, X-Sabers, and even the Aliens for that matter.

  3. Um I have. I actually play them against them consistently. They are a fun archtype, granted, but they aren’t (nor ever have been) top tier quality. I would see how you could put them at 5, but not 3+

  4. Chris, maybe I’m being bias because I run Aliens, but I think number three or four would be a good placing. They are much better than Dark Worlds, that’s for sure. Now whether or not Aliens are better than Blackwings, I’m not sure. I’m 3-1 against Blackwings, but most BW decks I’ve played are nooby. The only thing I’m surprised about is the fact that Glads aren’t on the list. Dark World is strong, but are they stronger than Glads?

  5. Yes! Trust me, Dark World dominates Glads. Glads tend to tag out a lot and special summon themselves, while Dark World monsters special summon themselves from the grave. Because each archetype doesn’t really counter the other, the battle would come down to sheer power. In that field, Dark World is superior.

  6. Concerning aliens: you beat bw’s on a consistent basis because 1) bw’s are the easiest deck to build 2) cheapest deck to build 3) easiest deck to suck at 4) most popular archetype for the length of time it’s been around.
    You probably never faced a great bw player who actually has a great bw deck.
    If aliens or darkworlds actually are better than bw’s, why don’t people take them to big tournaments and succeed? That is the proof right there. People play what’s best (at least those who are really competitive), therefore, if aliens are best (or ever were) they wouldve been alot more popular and more widely uses. The same applies to darkworlds. Darkworlds I assure you cannot beat a competent glad beast deck. Wanna ask why glad beasts absolutely dominated for so long and even to this day put up a better fight than some of the other arising decks? (herald, HMB, QuickDraw).

    All current meta has a particularly huge weakness to cards like D-fissure, and macro cosmos. And yes, darkworlds would be the same. But the difference is that darkworlds would die and the other meta would just slow down. At least for glads, you don’t have to have that worry.

    As for the way the deck plays, I really look down on decks where it takes at least 2 cards to pull out 1 or two. Darkworlds can’t do anything on their own. A good deck is split into groups: 1 monsters who do the work winning the game by themselves (capable of) 2) magic and trap support that doesn’t depend on monsters and assures the monsters do their job.

    Darkworlds cannot strictly follow what a good deck does.

  7. that card is only 2 tributes and you can lock your opponent down in combination with mist valley thunderbird. apex avian is going to get banned.

  8. i have a quick question, im wondering if angel o7 and destiny hero plasma can affect apex avian’s effect. since apex avian’s effect is a quick effect. also can counter traps affect it? i think it would

  9. oh i just found out that angel o7 will work against it, since it negates all chainable effects. i’m not sure about destiny hero plasma though. also i think that angel o7 can stop destiny hero plasma’s effect since it activates. is this true?

  10. Apex avian will only get banned if the deck sees alot af abusive play. I doubt it will because there isn’t much magic and trap support

  11. true, but mist valley thunderbird’s effect combined with apex avian will provide infinite negation, which in my opinion is bannable and its cheap easy to set up. your right though, it needs more spell and trap support.

  12. Chris:
    Well, you can’t also forget the fact that both those monsters came on GX and Yugioh, so it’s been sometime since people have been exposed to those archetypes… Plus, people can only make those decks if they really old booster packs, but they don’t because booster packs now a days are better. So you can’t only by the stuff people take to contests. Glads were good, but I’ve beaten a TON of Glad decks. They were basically the only deck used in a locals tournament last February. Maybe, like you and Duffer say, it was because those guys had nooby Glad decks. But I doubt six duelists had all had nooby Glad decks. I understand what your saying about these decks, but don’t always base strength on popularity.

  13. its easy, summon apex avian and thunderbird. return thunderbird to your hand, negate and destroy. when thunderbird is returned to the hand, special summon it. this provides an infinite loop.

  14. Popularity and yugioh provide great correlation. People that play competitively stick to decks that work the best. Not always what seems cool. Popularity is established by what people play the most. By this simple logic, you can look at what’s popular among highly competitive duelists and know what’s best. The only exception I can think of is the introduction of QuickDraw. Personally, you may have a great deck but it takes real skill and knowledge of the game ( in all aspects) to be fantastic glad player. I know you aren’t as fond of glads anymore, but I can assure you that in the hands of a really skilled player, they are worthy of top archetypes

  15. have you guys ever heard of gift card? its a very old card. it actually says in the text, your opponent gains 3000 lifepoints. retarded right? WRONG. if you use bad reaction to simochi with gift card you instead inflict your opponent with 3000 damage. perfect for burn decks. its evil though. its equivalent as someone giving you a box of chocolates and flowers when suddenly it explodes and shoots fire and needles at you. tragic.

  16. it’s good to really finish your opponent off. sigh, burn decks should become popular again. it seems though that burn isn’t popular as of now. burn used to be one of my favotites.

  17. I once made that kind of deck. it wasn’t very good though. with a bad hand, I was completely helpless. with a good hand, I dealt a lot of damage but quickly lost hand advantage. I switched to using tempest magician for my burn deck.

  18. and for the record, I’m also surprised that aliens and dark world were in this list. I’ve never played either so I’m not too sure of their strengths, but I’ve beaten every dark world deck I’ve faced (too be fair, I haven’t faced too many though) and I’ve never even seen anyone use an alien deck

  19. i wonder morfowt, with some of the releases of naturia, ice barriers, fableds, and mist valleys, which decks are you very interested in? i actually like all four of them, they might all be potential tier 1 decks. i love ice barriers though.

  20. Hmm. I kinda like the ice barrier monsters too. But as far as I can tell, it seems that they won’t exactly make tier 1, but they will likely replace bw’s, infernities (unless they get more support, which they will) and replace anything else besides xsabers for the time being

  21. since ice barrier decks are super new and many people don’t run them yet besides brionac, it looks like that we have to wait and see if they get more support (i like blizzard princess, although she isn’t an ice barrier she is water). when all of them get released people will have to test them against other popular decks. if they do excellent i can see them possibly being tier 1 material (if more support comes out).

  22. I have 2 friends making an Alien deck, and so far, I dueled my friends in-progress alien deck with 27 cards on it and I was impressed by the combos, he took control of all my monsters, and he kepts draining my monsters attack and defense, everything seemed useless. I can’t wait till they finish their decks and I can duel them with my more competitive decks. For Infernities, I don’t have a lot to say because I don’t have any experience with them, but what I have seen on youtube videos and such is that they stall a lot, then when they get the certain card they start swarming from the graveyard creating amazing loops of synchros and the Infernity Destroyer is an overwelming card. They have many weaknesses though, Naturia decks pierce through all of their strategies with Bamboochute in the OCG and Royal Oppression, since infernity cards dont really have high attack they are easy to weaken with Burden of the Mighties. I think the next top archetype with be Naturias, I am making a naturia deck and I am going to try to make it very oppressive.

  23. well with only 27 cards in the deck, the chances of drawing a card you need are even higher than usual so saying it’s impressive at 27 cards, in my opinion, doesn’t really say much…

    I’m personally liking the naturia’s lockdown capabilities most. plus their fusion monster, naturia extrio not only looks awesome but has an almost limitless heraklinos effects (limited only by the number of cards left in your deck)

  24. i love the apex and thunderbird lockdown. apex avian and thunderbird could possibly do infinite negation together. which is harmful. its also so easy to set up. i love naturias. extrio is kinda hard to summon though, but the effect is worth it. i also love naturia vein. all of these decks could be taking over in the future.

  25. to properly summon it, yes. but notice it doesn’t say it can only be special summoned by fusion summon. so you can even summon it using metamorphosis.

    the apex and thunderbird lockdown is pretty good too. it’s easier to stop though by just attacking thunderbird.

  26. @Javier

    Yup, I’ve been saying it over and over again, an Alien deck with the right cards is destructive. Please tell me the results of your duel with the finished deck. Thanks

    @Morfowt

    Well, it’s true that a 27 card deck means less dead-draws, however it could also mean less combos. In that sense, having 27 cards in a deck shows almost, if not equal results as having a complete deck.

  27. Chris:
    I think what Yugiohblogger’s trying to say is that a good Dark World and Alien deck can compete against the best, however they can’t rise in popularity because the booster packs they came in are so old now. Everyone’s buying the new stuff, so they’ll never even think about using Dark World or Aliens.

  28. there may be less combos in the deck, but the really crucial combos needed to win will usually take up less than 40 cards. if the 27 cards already contained all the cards needed to create the important combos, then it doesn’t matter that there’s less combos in the deck.

  29. heart of clear water won’t stop a fissure… plus when thunderbird is returned to your hand, clear water would be destroyed, so heart of clear water isn’t a very efficient method.

  30. We should talk about Ojamas next, I have been experimenting a lot lately with my Ojama deck, and realised how good they work with tuners, that should be one of the top archetypes becaues they are very intimidating. Usually in a duel, 1000 ATK doesn´t do much but when you play Ojama´s 1000 ATK is quite dangerous, besides the combos that ojamas pull off with the newest support cards make the deck very fast. I am currently trying to obtain more Big March Of Animals and more Ojama Blues, I have 1 big march and 2 ojama blues, but if you have 2 big mach of animals in the deck and 3 ojama blues, the deck is very fast because ojamas search a lot and they thin out very quickly, I also love how they can take advantage of cards that dump Fusion monsters to the graveyard since Ojama Country brings them back, so Instant Fusion, Revoke Fusion, and Summoner of Illusions is a must.

    @Morfowt indeed Heart of Clear Water will not stop fissure but it is a great shield and fissure can be stopped by many other cards.

  31. I can make any deck “compete” against any deck. It’s not about competing. It’s about dominating. Enough said

  32. you seem like a person who would win tournaments chris. your not like those guys from pojo, who are rediculous (in a good and a bad way). haha

  33. A good, thought through, Ojama deck that is built for attacking fast, can FTK many times. But an Ojama deck that can do that takes thought because the possibilities that an Ojama deck has are endless, since you can use all the Ojama Support cards and you can use cards like Instant Fusion, Revoke Fusion, Polymerization, Summoner of Illusions, but you can also run many tuners because they are very easy to synchro with, you can run Wicked gods, or Obelisk, or Arcana force Ex’s because they are very easy to use for tributes, you can use the Lockdown strategy which consists on getting Ojama King out, then you use Ground Collapse or Ojama Knight, and you can also use cards like Ojamuscle (which I personally don’t like) or just use Ojama Country to boost Ojama King up to 3000 Attack, if you run that type of lockdown deck, I would use some Zing Xen Hus and I would use mage powers so that you can otk with him. You can also make an Ojama Delta Hurricane deck/ Big March of Animals OTK/FTK which is what I personally use combining both Tuners and Fusion-based cards. You can use a Defender Beatdown Ojama deck, which uses cards like Big shield gardna, Destiny Hero Defender, Gear Golem of The Moving Fortress, and all those high defense cards and take advantage of ojama country to switch their attacks. There are more strategies which is why I love ojamas.

  34. ojamas are better than some other archetype decks. there are far worse decks and archetypes out there. anyways, i’ve made an earthbound immortal deck a couple weeks ago and surprisingly it was very competitive. a good hand probably? i typically tought that an earthbound immortal deck wouldn’t do as great as other decks but yeah. although really uru, aslla piscu, and chacu challhua were the only ones worth getting out.

  35. If you run DDT’s and stalling cards like Mystic Tomatoes, UFO Turtles, Giant Germ, Peten the dark clowns, and even gadgets(ultimate offering) then getting those out is pretty easy. The problem is protecting that Field Spell thats why I don’t run Earthbounds, usually people have 1 dust tornado, 1 mst, 1 Heavy Storm and maybe a Giant Trunade, which is quite troublesome.

  36. i think that hardened armed dragon would help the earthbounds out. plus a nice addition of not being destroyed by card effects for them. well im glad that earthbound immortals have stuff like whirlwind to make them (close) to invincible. you know, they were alot more powerful in the anime version.

  37. I’m really enjoying the theme/design of your web site. Do you ever run into any internet browser compatibility problems? A few of my blog readers have complained about my blog not working correctly in Explorer but looks great in Firefox. Do you have any advice to help fix this issue?

  38. @Dota

    Hey thanks for the comment! I have not experienced any problems with browsers. Your issue might just be a theme-based problem, where it’s not compatible with explorer (since Explorer literally sucks). As long as it works on Firefox and Chrome, I wouldn’t be too worried, since 90% of your traffic probably comes from those two browsers (as it does for me).

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