Yugioh Dark Armed Dragon VS Judgement Dragon

1. Dark Armed Dragon

Dark Armed Dragon is one of the strongest monsters in the game with 2800 attack points and a stellar effect. It is pretty easy to summon him as well, especially if you run a fiend deck. Dark Armed Dragon cannot be normal summoned or set, however if you have three dark monsters in your graveyard, you can special summon it. By removing one dark monster from your graveyard, DAD can destroy one card on the field. Sounds like a decent effect, right? However, if you run a Dark-Attributed/Fiend deck, DAD’s effect could nuke your opponent. By stocking up large sums of dark monsters in your grave, DAD could easily clear your opponent’s whole field and make space for direct attack!

Artwork: 6/10, Deck Adaptation (How useful it can be in various decks): 8/10, Effect: 8/10, Power: 9/10, Playability (In its respective deck): 9/10, Game Changer: 10/10. Overall, DAD gets a rating of 8.3/10 – B.

2. Judgement Dragon

Another incredible monster, Judgement Dragon puts D in Dragon. Not only does it look awesome, but everything about it is awesome as well. Unless you run a Lightsworn deck, Judgement is pretty much impossible to bring out. However, it still is the best support card a Lightsworn deck can have. Not only does JD have 3000 attacks points and 2600 defense points, it has a really good effect as well. It can only be special summoned by having four, different Lightsworns in your grave. You can pay 1000 life points to destroy all cards on the field, so unless your opponent can somehow defeat JD, it can end the duel in three turns (or less, depending on how much life points your foe has). The only negative side to JD’s effect is that you have to remove four cards from the top of your deck every turn! Still, it is a very powerful monster.

Artwork: 8/10, Deck Adaptation: 1/10, Effect: 10/10, Power: 10/10, Playability (in its respective deck): 8/10, Game Changer: 10/10. Overall, Judgement Dragon gets a rating of 7.8 – C+.

Victor: Dark Armed Dragon

And DAD is the winner, although it was pretty expected. The sole reason of Dark Armed Dragon’s victory is because it is a much versatile monster that can be useful in 90% of decks. Judgement Dragon however, cannot be of any help to a deck that doesn’t use Lightsworns so its Deck Adaptation rank tanked. You can apply the same theory to DAD too, “It won’t be of any help to a deck that doesn’t use three dark monsters or more.” That’s true, however a lot more people have dark monsters in their decks than Lightsworns. Effect wise though, Judgement Dragon outmatches DAD completely, but overall, DAD is the better monster!

yu-gi-oh-dark-armed-dragon1. Dark Armed Dragon

Dark Armed Dragon is one of the strongest monsters in the game with 2800 attack points and a stellar effect. It is pretty easy to summon him as well, especially if you run a fiend deck. Dark Armed Dragon cannot be normal summoned or set, however if you have three dark monsters in your graveyard, you can special summon it. By removing one dark monster from your graveyard, DAD can destroy one card on the field. Sounds like a decent effect, right? However, if you run a Dark-Attributed/Fiend deck, DAD’s effect could nuke your opponent. By stocking up large sums of dark monsters in your grave, DAD could easily clear your opponent’s whole field and make space for direct attack!

Artwork: 6/10, Deck Adaptation (How useful it can be in various decks): 8/10, Effect: 8/10, Power: 9/10, Playability (In its respective deck): 9/10, Game Changer: 10/10. Overall, DAD gets a rating of  8.3/10 – B.

yu-gi-oh-judgement-dragon2. Judgement Dragon

Another incredible monster, Judgement Dragon puts D in Dragon. Not only does it look awesome, but everything about it is awesome as well. Unless you run a Lightsworn deck, Judgement is pretty much impossible to bring out. However, it still is the best support card a Lightsworn deck can have. Not only does JD have 3000 attacks points and 2600 defense points, it has a really good effect as well. It can only be special summoned by having four, different Lightsworns in your grave. You can pay 1000 life points to destroy all cards on the field, so unless your opponent can somehow defeat JD, it can end the duel in three turns (or less, depending on how much life points your foe has). The only negative side to JD’s effect is that you have to remove four cards from the top of your deck every turn! Still, it is a very powerful monster.

Artwork: 8/10, Deck Adaptation: 1/10, Effect: 10/10, Power: 10/10, Playability (in its respective deck): 8/10, Game Changer: 10/10. Overall, Judgement Dragon gets a rating of 7.8 – C+.

Victor: Dark Armed Dragon

And DAD is the winner, although it was pretty expected. The sole reason of Dark Armed Dragon’s victory is because it is a much versatile monster that can be useful in 90% of decks. Judgement Dragon however, cannot be of any help to a deck that doesn’t use Lightsworns so its Deck Adaptation rank tanked. You can apply the same theory to DAD too, “It won’t be of any help to a deck that doesn’t use three dark monsters or more.” That’s true, however a lot more people have dark monsters in their decks than Lightsworns. Effect wise though, Judgement Dragon outmatches DAD completely, but overall, DAD is the better monster!

55 thoughts on “Yugioh Dark Armed Dragon VS Judgement Dragon”

  1. effect wise judgment dragon is much better but in terms of deck adaption i agree dad is a lot better. although i haven’t really seen much play nowadays for both of them. i think that voltanis the adjudicator beets them both however.

  2. id love a the fabled unicore vs stardust dragon assault mode. and a dragon queen of tragic endings vs yubel the ultimate nightmare.

  3. I personally prefer JD since I have 3 of the in my lightsworn deck. (yeah I know it was heavily criticized) I manage to pull it out almost in every duel! Next time, try and make a Chaos emperor vs JD!

  4. I need the DAD! Everyone is getting the tin one and was using it in the regionals yesterday, and I just made a blackwing deck so I need a DAD.

  5. Haven’t seen much play for DAD? voltanis the adjudicator beat them both? I think that if you are serious about that comment, I will stop commenting on this site. I don’t need to waste anymore of my time arguing with retards. And how can you not see dad not being played? Every douche in the country is gonna have one. Same goes fir mirror force soon.

    Do you know how many people play blackwings but don’t have the money for dad? And now dad is cheap you expect me to think that dad won’t see much play? Rediculous. Rediculous. Rediculous.

    How is voltanis “hands down” better? Stupid.

  6. @Chis what i meant to say was that dad isnt “as heavily played this year” as was like he was last year. how many people do you know play non dark decks? x sabers and frog ftk are extremely heavily played (frogs arent going to be as playable in this format). and i said that ced was hands down better than jd. i like voltanis better because his effect can “happen” more often and its a lot more versatile. unless if you havent actually seen voltanis. im not being dumb, im stating my opinion and if you dont like it thats fine. its a free world. besides its not like im saying that a la jinn the mystical genie of the lamp is better than a chaos emperor dragon. now thats dumb, but voltanis is actually a fantastic card.

    im glad dad is going to be cheaper now, good. he doesnt need to be worth more than my lady gaga cd and my kim kardashian poster.

  7. Ok. My bad on the hands down portion. And yes, you are entitled to your opinion (no matter how stupid)

    Voltanis is less playable than dad and jd. So why compare the two?

  8. And how can it happen easier? Or more often? You have to build decks around voltanis. Dad you can splash in. So how does voltanis make sense when in general people play only one counter (solemn?)

  9. well in counter fairies you have loads of counter traps. which is basically like giving protection to your fairies and tribute the fairies and summon voltanis. its summon isn’t that hard. dad is easy to summon and splashable (not in infernities) but you have to control your graveyard sometimes. since it needs exactly 3 darks and for voltanis you have to have at least 1 fairy on the field for its effect to work. examples of counter traps for counter fairies are: solemn judgment, divine wrath, black horn of heaven, horn of heaven, dark bribe etc. i made it to nationals with counter fairies btw. anyone here planning to go for worlds in 2011? probably nobody including myself.

  10. has anyone here played a deck with ritual monsters? i predict that there going to shine again sometime in the future. they did a good job with herald of perfection. lets hope we geet more great ritual monsters (hungry burger):D there is a deck that wont come out until like 2012 that helps specifically with making rituals a walk in the park to summon. rituas. although they seem interesting, dont you think manju of the ten thousand hands is all people need for ritual decks?

  11. Oh so you concede that voltanis requires a special deck to use it? Weak argument seeing that DAD isn’t nearly as particular in that way. All you need is a deck with a few dark monsters. Voltanis needs a buttload of counters to even be worth playing.

    Oh and btw, how good did you do with counter fairies? Obviously not that well even if your claim is true.
    Submit your decklist and we can be a judge of that. And I can tell if you net decked the deck so don’t even try it

  12. dang and i feel like im being forced to join the millitary! scratch this, im not going to talk about that no more.

    i think that bls eotb should become limited again. its not as gamebraking this format. anyone agree? (watch im going to get hate mail for this).

  13. hmm… I suppose it’s effect isn’t quite as broken as it once was, but it is still a 3000 atk beatstick that’s ridiculously easy to bring out, IN ADDITION to it’s pretty good effects. I’m not saying it should be limited. I’m just saying I wouldn’t be surprised if it was.

  14. the format has changed now and bls eotb isn’t very game brakeing now. there are actually cards that i want coming back and some cards i want gone in addition to some being still banned.

    Examples: Cards I want staying banned:
    CED (most broken card in yugioh, obvious)
    Cyber Stein (kinda obvious)
    Makyura (obvious too)
    Exchange of the Spirit (VERY obvious)
    Time Seal (do you want a cookie?)

    Some cards I want to come back:
    BLS (reasons above)
    Pot of Greed (decks need some form of draw power)
    Crush Card Virus (yes im serious)
    Magician Of Faith (meh)

    Card i want banned:
    The Fabled Unicore
    crazy

  15. i take back the fabled unicore, if there is some crazy combo with unicore and another card, ban it, otherwise its very imbalanced.

  16. Cuz tsukuyomi, mask of darkness and time seal can permanently stop your opponent from drawing! Hence making a tstukuyomi lock…much like the yata-lock!

  17. i put crush card virus back cause it isn’t splashable for all decks and can destroy monsters with 1500 or more atk from hand and field (and some can resist that). i think limited is a better option. i also still want thousand eyes restrict banned cause of bad memories. magician of faith is debatable i guess. if you think time seal is great check out arcana force XXI The World, although the world is extremely luck based so its not that excellent. sucks cause it can skip your opponents WHOLE TURN but they balanced it out.

  18. I would put either pot of greed or magician of faith back. Not both. Crush card virus.maybe but this format I can really see spiritual water art getting hit. It’s too good. Much worse than mind crush and trap dustshoot. Especially at 3.

  19. aoi is pretty but unfortunately she ain’t splashable (sighs). how hard do you think it will be hit? i can see it being either still unlimited or maybe a semi limit. i dont think aoi would get limited. which spiritual art do you like better? aoi or miyabi?

  20. I personally believe that konami is narrowing their eyes in cards that don’t have to be splashable in order to get hit. Cards like lumina, charge of the light brigade, rescue cat, substitoad, bestiari, stratos, are cards that got hit despite their not be able to splash. When ice barriers get good, I can really see aoi take a minimum of a semi limit hurt. But if the abuse becomes worse, at one. But never banned. I mean, three with treeborn during your standby phase is ugly

  21. miyabi is pretty deadly, its like an uber bounce that returns cards to the bottom of the deck. not like raiza can. im getting what your saying, substitoad especially needed a knock out cause it’s the heart of frog ftk a deck that won worlds and is just annoying.

    imagine if they made a synchro that can skip your opponents whole turn. not like arcana force XXI The World but not luck based. example: Pay 7000 life points and send all cards you control to the graveyard to skip your opponents next turn. i would cry if that became a card.

  22. A synchro that sends ALL cards you control to the grave at the cost of 7000 lp? Wouldn’t that defeat the purpose?

  23. your right, lets do something else, how about this: “if you have at least 1 normal spell card in your hand, your opponents lifepoints become 0. if you have at least 1 normal trap card in your hand, skip your opponents next turn.” How’s that?

  24. So a synchro that says “I am worse than exodia!!!”? I agree that card should never be made. Of course the ycs prize cards were synchro versions of victory dragon. But even they said that “this card cannot be used in a duel” at the bottom left corner. Maybe if the synchro summon requirements were absolutely “impossible” to do, then maybe. But I do not think that would ever happen.

  25. You know if you use light barrier, the world’s effect is no longer luck based.

    speaking of exodia, I came up with an exodia-related synchro.

    level 7
    Spellcaster/Synchro/Effect
    DARK
    ATK: ? / DEF: ?
    1 tuner + 1 or more non-tuner monsters
    Effect:
    The original ATK and DEF of this card is equal to the number of “forbidden one” cards used for the synchro summon of this card x 1000. When this card is synchro summoned, activate one of the following effects based on the number of “forbidden one” cards used for the synchro summon of this card.
    1 or 2: Add 1 of the Synchro Material monsters used for the synchro summon of this card to your hand
    3 or 4: Select 1 card from your deck and add it to your hand.
    5: You win the Duel

    What do you think?

  26. it is impossible to have 5 forbidden one cards on the field AND a tuner! Hence the last part is quite stupid(no offence!) 3 or 4 is quite broken. 1 or 2 is okay.

  27. oh it’s possible. use natural tune on one of the normal pieces of exodia to turn it into a tuner. in fact, this monster is supposed to be synchro summoned using the 5 pieces, which is why it’s level equals the level of the 5 pieces.

    I figured 3 and 4 might be a bit broken, but to be fair, keeping 3 or 4 exodia pieces (and a tuner) on the field is a bit tough.

  28. i was planning on making a synchro using a six sided roll die,

    Level 12 ATK/DEF 5000/5000
    1 tuner + 2 non tuner monsters:
    Effect: The summon and effect of this card cannot be negated by any other card. Roll a six sided die. This card gets an effect based on the result:

    1: Remove from play all cards from your opponents side of the field, hand, graveyard, deck, and extra deck.

    2: This card cannot be attacked or offered as a tribute and is uneffected by the effects of other monsters, spells, and traps.

    3: Your opponent cannot summon any monsters or activate any spell and trap cards.

    4: Negate the activation of the effects of your opponents spell and trap cards and the summoning of your opponents monsters and destroy them.

    5: When your opponent activates a spell or trap card or summons a monster(s) their effects become, “your opponent looks at your hand and deck and adds all cards from there to their hand.”

    6: Your opponents life points become 0 and you win the duel.

    I’m a freakshow

  29. you also have a tendency to make overly broken cards. die-roll cards are either random mediocre effects or double-edged broken effects. not, roll-and-get-a-good-result-no-matter-what effects…

  30. call me lady gaga, but yes i like to make these types of cards. besides i never said that i make “balanced” cards. yes the concept of die roll and coin toss cards are of that of what you said but i just have a great sense of imagination. its a cool card though right? look at the effect result for 5 >_>

  31. eh… I suppose that would depend on a person’s idea of cool. for me, a broken card isn’t cool (since anyone can think of one). a realistic but unique card is.

  32. i like several balanced unique cards too. for example fabled dianaira is a cool unique card i like. it can turn normal spell cards your opponent controls with a devastating effect to an effect which helps fableds. “when your opponent activates a normal spell card its effect becomes, your opponent selects and discards 1 card from their hand.”

    i like dqote but it isn’t very balanced. since it gives you a +2 in hand advantage and can be revived.

  33. duelist revolution is kinda a let down for me. lots of the cards there support the beast type and with the recent banlist, a lot of the cards are going to be kinda pointless. i must say though that starstrike blast is going to be a million times better.

  34. I agree, duelist revolution is probably another big reason rescue cat got banned. There are sooo many new targets for cat that it’s not even funny.

    But I relatively like DR. there are so many fun cards to get out of it. Effect veiler, POD, solemn warning, scrap archfiend, double cyclone, and chain whirlwind.

  35. @nader and chris
    It really is a great pack! I think it is my favorite 5Ds pack due to all the reasons chris stated. But yes nader, Starstrike Blast will be much better, I do agree.

  36. nader
    Make the ‘3 or 4’ option something like: Deal 2000 life point damage to your opponent. Make 5: Replace your hand with 5 cards from your deck, graveyard, or out of play zone. That would be less broken and strong. The name should be something like, The Servant of the Forbidden One.

  37. they are overpowered and ridiculous, i like the name to be like, imprisoning deity of retrospective flames. something like that.

  38. uh, yugiohblogger, the exodia one is my synchro. nader’s is the one with the roll.

    how is replacing your hand with any 5 cards less broken than just winning the duel? since you need 5 exodia pieces to use that effect, obviously the player is just gonna replace their hand with the 5 pieces so you win the duel either way.

    The 2000 damage might be less broken, but it’s random. The point of the 1 or 2 option is to add the exodia piece you used for the synchro back to your hand. the point of the 3 or 4 option is to add an exodia piece from your deck to your hand, or a card that’ll let you retreive the piece from your graveyard if they’re all in there.

  39. Yugiohblogger. No I love duelist revolution. I do. I bought 4 boxes of it. My only complaint is that rescue cat had no chance to be in a deck full of targets

  40. there sets are actually getting better and better, its just the support from this one set wont be as helpful since of rescue cat and lots of the cards here target the beast type. imagine what starstrike blast and storm of ragnarok are going to be like (shivers).

  41. Besides the deck adaptation problem, JD is much more powerful than DAD. Plus DAD has another weakness:Imperial Iron Wall. It can’t do anything except attack.

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