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Psychic Monsters

Sunday, August 29th, 2010

Psychic monsters are a pretty old monster type, however I have recently had an interest in them!  Yesterday, I was going to get the new Mockingjay book at the library when I saw some guys dueling at the youth section of the library. One of the duelists was using a Blackwing deck (surprise, surprise) and the other was using a Psychic deck! The duel had  just begun and they let me watch the match. I thought the Blackwing deck would just destroy the Psychic but it was a surprisingly close duel (with Blackwings being the victor). I’ve been fascinated with Psychic ever since yesterday!

Psychic are a cool archetype that focus on a variety of things such as swarming, burn damage, and especially life point manipulation. Because of their various strengths, Psychic monsters are very hard to predict and can cause havoc with their different effects (as I saw first hand in the duel against the Blackwings). A lot of Psychic monsters make the user take damage therefore it’s recommended that Psychic duelists have cards like Prime Material Dragon and Rainbow Life. Another good thing about Psychic monsters is that many of them are level four and below monsters, thus it’s easy to summon them and facilitate combos.

Psychics have a lot of good qualities about them, however my favorite aspect about the Psychics is their strong synchro monsters. Not only do Psychic monsters have strong synchros, they have a lot of them as well: Thought Ruler Archfiend, Hyper Psychic Blaster, Psychic Lifetrancer, Psychic Nightmare, Psychic Android, and then there are other other OCG synchros as well. Then, if you count Ultimate Axon Kicker and Hyper Pyschic Blaster A.M., there are A LOT of beatdown Psychic monsters.

Psychic monsters may not be the most popular monster type, and a Psychic deck may not be a Tier 1 deck, however Psychic monsters are still a type in development and I think that once they have enough support, they can be a deadly group of monsters. Even now, a full Psychic deck can compete with the best of them! I want to see a duel between Aliens and Psychics: Out of space creatures VS Mutants!

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Emerging Archetypes, A Duelist Revolution!

Sunday, August 22nd, 2010

yu-gi-oh-duelist-revolutionWith the TCG releases of Hidden Arsenal packs 1, 2, and recent Duel Terminal packs, we were introduced to several new archetypes such as Naturia, Flamevell, and Ice Barrier monsters. Recently, a new mainstream booster pack, the Duelist Revolution, was released as well and along with its release Duelist Revolution brought more support for these emerging archetypes. The Duelist Revolution actually did start a Duelist Revolution!  After skimming through the spoiler list, I found a bunch of cards that would be really useful for any deck. Cards like Pot of Duality, Synchro Fusionist, and my favorite, Chivalry. Duelist Revolution is one of the strongest packs I have seen for a while. Plus, it has long-awaited support and additions for upcoming archetypes. Duelist Revolution has shaped so many emerging archetypes and it could lead to a whole new twist in Yugioh.

When I say whole new twist, I don’t mean a change in rules or play style. A majority of players are still old school, especially the older duelists. However, Duelist Revolution has helped turn semi-archetypes (Ice Barrier, Naturia, etc…) into full, actual archetypes with a good amount of cards and decent support. Now, due to Duelist Revolution, many of these archetypes are ready to be used in tournaments. Thus, duelists have the option to choose to use a different archetype out of the vast majority of new archetypes. They don’t have to use the same old Infernities, or Elemental Heroes anymore thanks to Duelist Revolution, which has improved so many new archetypes.

Out of the new archetypes in Yugioh, I feel that Naturia will be the strongest. Although some of their cards OCG, Naturia has a great balance of power and efficiency. They are one of the fastest decks out there, and unless their combos are quickly stopped, they will do serious damage. Naturias also have great monsters such as Naturia Barkion (OCG), Naturia Beast, and Naturia Bambooshoot who has a great ability to negate your opponent from playing spell or trap cards if it is summoned by tributing a Naturia monster. Ice Barriers, another emerging archetype, are another popular archetype. They focus mainly on field advantage, and then beating down the opponent. Some of my favorite Ice Barrier monsters include Brionac, Trishula, and General Grunard (OCG).

Duelist Revolution, I think, has brought a type of Golden Age in the modern, 3rd generation Yugioh timeline. It has introduced the world to MANY new archetypes. Duelist Revolution is a good booster pack overall as well. It has a great traps and spells, and a good set of monsters as well (especially the new, Dragon Draco-Equiste!). This is a booster pack I would recommend any player to buy, old school or new school alike.

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Top 5 Yugioh Monster Archetypes Part 1

Saturday, July 10th, 2010

In Yugioh Cards Blog, the discussions about the strongest Yugioh archetypes have getting very popular. Therefore, I decided to write a post on the top 5 archetypes in Yugioh. Before I start, I want to remind you that these are based on TCG deck lists. Here is part 1 of the list.

5. Dark World

Strengths

Though they are heavily looked down upon, Dark World monsters are actually one of the best types of cards to use. They are, in my opinion, the more advanced versions of Blackwings. Dark World monsters revolve around the activation of effects after being discarded. For example; Beiige, Vanguard of the Dark World can be special summoned if it is discarded from your hand by a card effect. The Dark World monsters really punish mill archetypes, and other archetypes that like to discard cards from the foe’s hand; a popular archetype being the X-Sabers. Dark World is also a great swarming archetype especially with effect of Brron, Mad King of the Dark World. The Dark World archetype also goes great with the Infernity archetype, creating a nearly unbeatable deck (I would know, since I used a mixture of Dark World and Infernity and made it to nationals).

Weaknesses

Besides the fact Consecrated Light would kill this deck, the only weakness I noticed in a Dark World deck is that it is hard to function if you don’t draw a card that discards other cards, such as a Morphing Jar. Unless you can activate their effects, Dark World monsters are pretty weak so a lot of the Dark World archetype is based on luck. Plus, Dark World monsters are very against D.D. decks, since they utilize cards like Dimensional Fissure and Macro Cosmos which send monsters out of play rather than the graveyard. Also, Dark World decks can be a bit predictable, so you need to have a strong extra deck.

4. Blackwings

Strengths

One of the best OTK decks around, Blackwing monsters are one of the, if not the most used archetype in Yugioh duels. With their vast swarming capabilities, Blackwings could create obstacles for your opponent early in the turn. Cards like Sirocco the Dawn also help out by improving the attack stat of other Blackwings. One of the most dangerous attributes about Blackwings is how quickly they can create an OTK. Because Blackwings swarm so much, they can quickly create OTK situations or quick-kill situations. The difficulty of preparing for those types of situations makes Blackwing monsters very deadly. Because of their swarming prowess, Blackwings also focus on summoning many synchro monsters.

Weaknesses

Blackwing monsters are a very one-dimensional archetype. Besides the fact they swarm to create OTK situations, they aren’t really capable of doing anything else. Plus, the fact they are all winged-beast, dark attribute monsters, means that you can easily defeat them with Tribe-Infecting virus or Consecrated Light. Also, because Blackwing decks focus on swarming synchros, cards like Gravity Bind make it very difficult for a Blackwing deck to function.

I hoped you guys like part 1 of the Top 5 Yugioh Deck Archetypes, tune in for my next post to see my 3rd and 4th entries, although they are pretty obvious!

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Yugioh Special Edition Tin: Creating a Yugioh Synchro Deck

Saturday, March 27th, 2010

For a while now, I have been looking to start a synchro deck. Synchros are one of the, if not the most popular type monsters out in the Yugioh world, so why not create a proto-deck with them? Plus, I was sick and tired of dueling my friends with my regular deck (and winning of course), so I also wanted to make a Yugioh synchro deck for the creative aspect. So while I was in Walmart today, I bought a Yugioh Special Edition Tin. The tin came with three Duelist Pack Yusei 2, one Ancient Prophecy, and three holofoil cards. Though I didn’t find any synchro monsters, I still got really nice cards.

A synchro deck cannot be sustained without having tuners. I may not have gotten any synchro monsters, I did find many tuners. I recieved two Hyper Synchrons, two Debris Dragons, a Sunny Pixie, an XX-Saber FullHelmKnight, and a Drill Synchron. I’m glad that I acquired Drill Syncrhon because now I’ll be able to summon Drill Warrior one of my favorite synchro monsters. Every turn, Drill Warrior can halve his attack points (2400) in order to attack directly. Plus, I can discard one card and Drill Warrior. On my next turn, Drill Warrior comes back to my side of the field and I can put one monster from my graveyard to my hand. That effect is very helpful when you’re trying to get back a monster that’s in your grave.

One top of my large amount of tuners, I also got a holofoil Tune Barrier, a trap card that allows one tuner on my side of the field to be safe from battle as well as from monster effects for two turns! It’s a good card to protect your tuners from your opponent during the times you’re waiting for tuning monster. Along with those tuners, I received a super rare Speed Warrior and a super rare Advance Draw. So all in all it was a great buy and the cards I received will be great additions to a synchro deck.

Of course, a synchro deck is nothing without synchros. Some synchros I have my eye on is Drill Synchron and Hyper Pyschic Blaster, as well its AM. If I do find a Hyper Pyschic Blaster, my deck would mainly be compiled of pyschic monsters and support cards for the, including a Prime Material Dragon if I can find one. Plus, I can still have a Drill Warrior in the deck. That’s a great thing about synchros. As long as you have the required tuner, synchros don’t need a deck theme to fit; they can virtually be useful in any deck. Based on my wants,  such as a need for Hyper Pyschic Blaster, can anyone reccomend me a deck list? I will add my own touches to the deck, but I’ve never made a synchro deck so I would really appreciate it if you guys could give ideas for a deck. Thanks!

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Yugioh Morphtronic Monsters

Saturday, March 20th, 2010

yu-gi-oh-morphtronic-videonRecently, I received a comment by one of my readers, asking me to talk about Morphtronic monsters. From what I know, Morphtronic monsters aren’t an archetype that are popularly used in duels or are mainstream. They are used by a supporting character on Yugioh 5Ds, Leo, and therefore haven’t had that much of the limelight on them. However, after reading about Morphtronic monsters on Yugioh wiki, I was strongly impressed by there abilities.

Morphtronic monsters have a unique characteristic; their effects are based off their battle positions. Most of their effects benefit other Morphtronics, for example, the effects of Morphtronic Radion and one of the effects of Morphtronic Scopen. That trait that Morphtronics have can lead to A LOT of strategies and offensive maneuvers. I devised a nice little team combo with the Morphtronics: (You must have Morphtronic Radion in your graveyard) Play Morphtronic Videon. Equip it with a Double Tool C&D (an essential spell for a Morphtronic deck). Videon has 2800 attack points and since Videon’s equipped with Double Tool C&D, it’s going to be your opponent’s only attack target. . Next, play Junk Box, and special summon Morhtronic Radion. Videon now has 3600 attack points.

The main monster of the combo that I listed above, Morphtronic Videon, is one of my favorite Morphtronics. It gains 800 attack points for every equip card on it. Think about if it had an Axe of Despair equipped or a Double Tool C&D, Morphtronic Videon would then have 2800 attack points just like that. I think it can be one of the most destructive monsters and would go great with any Morphtronic deck.

Along with Morphtronic Videon, Power Tool Dragon is also a must for a Morphtronic, and not because Leo has it in his deck. You see, Power Tool Dragon has an effect where you can put an equip card from your deck to your hand. In a Morphtronic deck, you should always have an equip card in your hand. Many of the effects of the Morphtronics revolve around equip cards. Not only do (most) equip cards increase a monster’s stats, in the case of the Morphtronics (like Videon) just having an equip card on them benefits them; whether that’s in stat gain or protection. Also, Power Tool Dragon brings a strength aspect to a Morphtronic deck as well.

Morphtronics are a very powerful and interesting archetype. I think that they are very underestimated and if one spends enough time on it, they could make a very deadly deck out of Morphtronics. Morphtronic Monsters are in the Cross Roads of Chaos, Crimson Crisis, and Raging Battle booster packs.

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New Yugioh Booster Pack: Absolute Powerforce

Sunday, January 24th, 2010

In a few weeks, the new Absolute Powerforce, Yugioh booster pack is being released. I think this booster pack will be even more spectacular then Stardust Overdrive because it marks the release of Majestic Red Dragon, Jack Atlas’ ace monster. Absolute Powerforce also features cards from Goodwin, Misty, Kiryu, as well as Carly. However, there two cards I am particularly excited about.

The Sun Dragon Inti and the Moonlight Dragon Quilla will be two awesome monsters to duel with. While they are some what difficult to summon, each one has an ability that resurrects one another from the graveyard. Their other effects are awesome too. When a monster destroys Sun Dragon Inti, the attacking monster will be destroyed and the controller loses half the monster’s attack points. That means your foe will lose at least 1500 life points. When Moonlight Dragon Quilla is attacked, you gain half the attacking monster’s attack points. That too, is at least 1500 life points. These two monsters could cause havoc on the field if they were played in the same duel.

The Absolute Powerforce is really just a continuation of Stardust Overdrive. It has similar card, similar season of Yugioh 5Ds, and there aren’t cards from new characters. However, there are some benefits of buying the Absolute Powerforce booster pack instead of Stardust Overdrive.

1. You can get Sun Dragon Inti, Moonlight Dragon Quilla, and the monsters required to play them  are in the pack.

2. Majestic Red Dragon (which I think is superior to Majestic Star Dragon) is available.

3. New tuners and a new addition to Yussei’s junk fighters, Drill Warrior, is available.

So it really doesn’t matter what pack you buy. Either way you have chosen a great booster pack.

yu-gi-oh-majestic-star-dragon

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Opening Retro Pack 2: A Strong Yugioh Booster Pack

Sunday, November 1st, 2009

Yesterday, while my parents and I went to Target, I decided to buy a Yugioh booster pack. Although, it wasn’t any Yugioh booster pack, it was the Retro Pack 2 booster pack, a pack filled with “Old School” cards. I wouldn’t say the cards I got were amazing, but they were pretty rare. Though it wasn’t the most valuable, my favorite find was three of the F, I, N, A, L cards; N, A, and L.

Two really good cards I got from Retro Pack 2 were Hino Kagu Tsuchi and Thousand Eyes Restrict, both ultra rare. Okay, I was hoping were something grander, like a Mage Power, but I realized that these two monsters were actually pretty powerful. Hino Kagu Tsuchi is a level eight spirit monster, which is the only catch to his power. When he inflicts damage to your opponent, your foe discards all cards from their hand during the next draw phase. This is almost as good as Yata Garasu! Instead of locking your foe down though, your making him/her waste all their cards, which is easier to do, due to the fact that Hino Kagu Tsuchi has 2800 attack points!

The other extremely rare card I gained from buying the Retro Pack 2 Yugioh booster pack was Thousand Eyes Restrict. Yes he is a fusion monster but I have the cards to play him (Relinquished - with ritual card, Thousand Eyes Idol, and Polymerization/Future Fusion). When it’s played, other monsters cannot attack or switch their battle positions. Like Relinquished, he can be equipped with one monster from your foe’s side of the field, stealing its attack and defense points. If Thousand Eyes Restrict were to be destroyed, the equipped monster would be destroyed instead. Thousand Eyes Restrict has a great ability because he could steal the attack and defense points of a strong monster and destroy all of your foe’s monsters, but thanks to its ability, your foe wouldn’t be able to overcome Restrict with battle.

Though some would say I got crappy cards, the cards I got from the Yugioh booster pack, Retro Pack 2, were very rare and valuable. Hino Kagu Tsuchi would be great to have in many decks, while Restrict would be perfect in every deck if, the user has Polymerization, Relinquished/Ritual Spell, and Thousand Eyes Idol. These cards are just a small fraction of the true power of the Retro Pack 2, Yugioh booster pack.

Yugioh-Hino-Kagu-Tsuchi

Yugioh-Hino-Kagu-Tsuchi

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A Strong Classic - Yugiog Retro Pack 2

Monday, August 24th, 2009

Last year, Yugioh Retro Pack 1 was released, and was a very popular hit to the TCG. Very recently, Retro Pack 2 was released and is becoming an even more popular pack than its predessecor. Though it is filled with cards you can get from old booster packs, Retro Pack 2 is an extremely strong booster pack. It has all the great “oldy” cards from the early episodes of Yu-Gi-Oh. It has Blast Sphere, Cloning, Raigeki, and the pieces of Exodia. However, the cards from Retro Pack 2 are much more modern and more rare.

Retro Pack 2 has cards that were showed during the end of the Duelist Kingdom Arc to the end of the Battle City Arc. Personally, I think the cards from Retro Pack 2 are much more stronger for you have monsters like Archfiend of Glifer and Revival Jam. One of the cards from Retro Pack 2 which caught my attention was Gorz, Emissary of Darkness. I assumed that card to be much recent so I explored the card list even further. I found that Retro Pack 2 was the booster pack debut for Victory Dragon, Dreadsycthe Harvester, and Green Baboon Defender of the Forest. These were monsters you can only recieve as a Shonen Jump Protional. Those monsters are worth a lot in the internet as well.

The best thing about Retro Pack 2 is that it has cards that everyone is looking for. Jinzo, Injection Fairy Lily, and Ring of Destruction, ect… Retro Pack 2 also has the first ever secret rare Blue Eyes Shining Dragon. Because all of the cards in Retro Pack 2 are exceptionally rare  in a deck, I would recommend this pack over Retro Pack 1.

Yu-Gi-Oh Retro Pack 2

Yu-Gi-Oh Retro Pack 2

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Ancient Prophecy Sneak Peak

Sunday, August 16th, 2009

The latest Yu-Gi-Oh TCG booster pack, Ancient Prophecy, is set to be released in the first of September. The Ancient Prophecy booster reveals a new type of dueling with its mainstream card, Ancient Fairy Dragon. As many already know, Ancient Fairy Dragon is the fourth of the five legendary dragons. With a card like that Ancient Prophecy is guarnteed to be a hit, or is it?

An exceptional booster pack, which Ancient Prophecy is anticipated to be, usually as a card theme. For example, Elemental Energy was a debut pack for many Elemental Heroes, and it was the first pack that introduced Jaden Yuki’s type of play. Ancient Prophecy however, has a mixture of cards that do not relate at all to Luna’s style of play, and has hardly any fairy monsters. This pack is pretty much a continuation of the Raging Battle Booster Pack, it has more Earthbound Gods, more Koa’ki Meirus, and more Blackwings. This might be a result of the Ancient Prophecy being released in the climax of the whole Dark Signer series.

If you love fairy monsters, do not buy this pack. It has nothing to do with fairy’s at all,  and there aren’t any support cards for Ancient Fairy Dragon. However, this isn’t a horrible pack either. If you like to collect rare cards, this pack has a lot of them. Plus there are many different variety of archetypes. Still, this pack is very un-structured and is in a no way a “great” booster pack.

yugioh-ancient-fairy-dragon

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The Three Most Deadly Yugioh Spells

Thursday, June 11th, 2009

I’ve written a couple of posts about trap cards, a lot of posts about monsters, now it is time to give spell card fans my top three list of the most deadly spell cards I’ve seen! Making this list wasn’t easy. I looked up several spell cards I thought were good on the internet and saw what others thought of them. From there, I concluded my list. Here it is:

3. Raigeki

Though its effect is short and simple. Raigeki is the one deadliest and simplest spell card in Yu-Gi-Oh. When it is activated, it can destroy all monsters on your foe’s side of the field. This is especially helpful when your opponent has crazy strong monsters and the only you have for a defense is one weak monster. Because Raigeki is probably the most effecient spell in the game, it was banned for tournament usage

Yu-Gi-Oh Raigeki

2. United We Stand

United We Stand is the most effective and efficient, offensive equip-spell in Yugioh. Why, because it raises one of your monster’s attack by 800 for every monster you have on your side of the field, (including the equipped monster). This spell can change a battle between a strong monster and a weak monster fast. United We Stand also came up the most as the best the spell card ever in the forums I searched up in. However, you can only have one United We Stand in your deck, but other than that, this card does not have any catches!

Yu-Gi-Oh United We Stand

1. Wave Motion Cannon

After reading the description of United We Stand, I’m sure many of you are thinking, “What spell can be better than this one?” Well, many would argue Mage Power, but I say the best spell card in Yugioh is Wave Motion Cannon. Wave Motion is a very destructive card, when you play the card it doesn’t do anything. However, the card is triggered when you remove it from your field. For each standby phase that passed before you removed it from play, your foe loses 1000 life points! 1000, not a 100, not 500, 1000! Even though it is this destructive, you can still have one Wave Motion Cannon in your deck! If you can protect Wave Motion Cannon until eight standby phases have passed, you win the duel!

Yu-Gi-Oh Wave Motion Cannon

Well, this is the list of my top three spells, if you disagree with any of these spells just tell me what card you would have put instead as a commment.

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