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Top 5 Yugioh Monster Archetypes Part 2

Sunday, July 25th, 2010

Here is the second part of the top five Yugioh Monster Archetypes. Hope you like it!

3. Aliens

Strengths

Duffer’s choice of running an Alien deck intrigued me enough to do some more research about the archetype. They are one of the most underrated archetypes, but if you play them right the Aliens can be extremely dangerous. The focus of this archetype is to equip the opponent’s monsters with Alien Counters. Monsters equipped with ‘A-Counters’ are effect in negative ways, for example they lose 300 attack and defense points during battle calculation. Alien monsters are similar to a chess pieces. There are weaker monsters (pawns) that focus on distracting and penetrating through defenses by equipping A-Counters (Alien Dog). Then there are higher-ups (bishops, knights, and castles) that apply damaging effects on the foe’s A-Monsters (Alien Mars). Finally, there are the king and queen, in this archetype, Mystic Fortress Gol’gar and Cosmic Horror Gangi’el (they aren’t Alien monsters but are used in every Alien deck that they are considered to be part of the archetype). What I’m trying to say is that the Aliens are a very structured archetype that utilizes the powers of each and every member of the team. Their functionality makes Aliens an archetype that can destroy opponents with ease.

Weaknesses

Because they were recently being mainstreamed, Aliens don’t have a good amount of support yet. There are some spells and traps that apply only to Aliens (Code A Ruins, Planet Pollutant Virus,etc…) but it’s not a big amount. Because they don’t have a great amount of support, Aliens are very prone in close, low-card situations.

2. Infernities

Strengths

Infernities are one of the star archetypes of the 2010 meta. With the introduction of Kalin Kiryu in Yugioh 5Ds, Konami decided they just had to create Infernity cards due to Kalin’s rise in popularity. Like their winged-beast counterparts the Blackwings,Infernities are pretty good swarming archetype as well. They are a very flexible archetype for their decks can mesh other types of monsters such as the Dark World monsters and (especially) Zombie type monsters. Infernity decks are great for Instant Synchro Summons thanks to cards like Infernity Launcher and Infernity Necromancer. There are a few OTK opportunities in an Infernity deck as well. The biggest reason for the Infernities popularity is the fact they are more powerful when there is little-to-no cards in the user’s hand. Thus, instead of worrying about discarding your cards to the grave, or playing to many spells and traps, having an Infernity deck gives you relief because by doing that, you are just opening a door to more combos and strategies.

Weaknesses

The Infernities have very little spell and trap card support compared to other meta decks. Because they are so reliant on having no hand, cards like Brionac, Dragon of the Ice Barrier and Penguin Soldier could instantly halt a developing Infernity combo. In an Infernity deck, players are too reliant on special summoning Infernity monsters and stocking them in the graveyard. This Infernity characteristic makes it very easy to form an Anti-Infernity deck (a D.D. deck or a deck that revolves around cards like Royal Oppression/Special Hurricane, etc..). Though an Infernity deck is mighty, Infernities are at their full potential when meshed with similar archetypes (zombies, Dark World).

Hope you liked the list! Stay tune for the the strongest monster arcehtype in Yugioh! (Though you’ve probably guessed it anyways…)

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Top 5 Yugioh Monster Archetypes Part 1

Saturday, July 10th, 2010

In Yugioh Cards Blog, the discussions about the strongest Yugioh archetypes have getting very popular. Therefore, I decided to write a post on the top 5 archetypes in Yugioh. Before I start, I want to remind you that these are based on TCG deck lists. Here is part 1 of the list.

5. Dark World

Strengths

Though they are heavily looked down upon, Dark World monsters are actually one of the best types of cards to use. They are, in my opinion, the more advanced versions of Blackwings. Dark World monsters revolve around the activation of effects after being discarded. For example; Beiige, Vanguard of the Dark World can be special summoned if it is discarded from your hand by a card effect. The Dark World monsters really punish mill archetypes, and other archetypes that like to discard cards from the foe’s hand; a popular archetype being the X-Sabers. Dark World is also a great swarming archetype especially with effect of Brron, Mad King of the Dark World. The Dark World archetype also goes great with the Infernity archetype, creating a nearly unbeatable deck (I would know, since I used a mixture of Dark World and Infernity and made it to nationals).

Weaknesses

The only weakness I noticed in a Dark World deck is that it is hard to function if you don’t draw a card that discards other cards, such as a Morphing Jar. Unless you can activate their effects, Dark World monsters are pretty weak so a lot of the Dark World archetype is based on luck. Plus, Dark World monsters are very against D.D. decks, since they utilize cards like Dimensional Fissure and Macro Cosmos which send monsters out of play rather than the graveyard. Also, Dark World decks can be a bit predictable, so you need to have a strong extra deck.

4. Blackwings

Strengths

One of the best OTK decks around, Blackwing monsters are one of the, if not the most used archetype in Yugioh duels. With their vast swarming capabilities, Blackwings could create obstacles for your opponent early in the turn. Cards like Sirocco the Dawn also help out by improving the attack stat of other Blackwings. One of the most dangerous attributes about Blackwings is how quickly they can create an OTK. Because Blackwings swarm so much, they can quickly create OTK situations or quick-kill situations. The difficulty of preparing for those types of situations makes Blackwing monsters very deadly. Because of their swarming prowess, Blackwings also focus on summoning many synchro monsters.

Weaknesses

Blackwing monsters are a very one-dimensional archetype. Besides the fact they swarm to create OTK situations, they aren’t really capable of doing anything else. Plus, the fact they are all winged-beast, dark attribute monsters, means that you can easily defeat them with Tribe-Infecting virus or Consecrated Light. Also, because Blackwing decks focus on swarming synchros, cards like Gravity Bind make it very difficult for a Blackwing deck to function.

I hoped you guys like part 1 of the Top 5 Yugioh Deck Archetypes, tune in for my next post to see my 3rd and 4th entries, although they are pretty obvious!

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Yugioh Card Battle: X-Sabers VS Infernities

Saturday, June 12th, 2010

X-Sabers and Infernities are two very popular archetypes. Each one have their own strengths and weaknesses; their own types of support and boosts. These two archetypes have become so popular, and have been considered to be so strong, that already people have been creating decks for X-Sabers and Infernities.These two decks are unbelievably powerful; far stronger than even the mighty Blackwing decks. The X-Saber and Infernity decks might just be the strongest unbanned deck in Yugioh. However, there can only be one champion; some say X-Sabers are the strongest, however some say Infernities are the best. Today, I will compare the attributes of both groups of monsters and try to conclude which of the two archetypes are the strongest: X-Sabers or Infernities.

Let’s start this review with the X-Sabers. X-Sabers (which also include XX-Sabers) are a ferocious group of monsters who, like the Blackwings, focus on swarming. Though that is their main group ability, small clusters of X-Sabers also focus on monster re-direction and self-power boosts. In short, X-Sabers are a very offense based archetype.

Positives:

Can easily swarm other X-Sabers, creating havoc for your opponent.

Have amazing combos, (a notable one is known as the Faultrolls Loop, facilitated by two XX-Saber Faultrolls and XX-Saber Ragigura).

X-Sabers have strong spell and trap card support, a notable and powerful support card is Gottam’s Emergency Call.

Negatives:

Many X-Sabers require other X-Sabers to be on the field in order to play them and/or activate their effects.

Because X-Sabers are all Earth monsters, the opponent can easily form an anti-Earth deck to counter the X-Sabers.

A TIV deck would be deadly against X-Sabers due to a majority of X-Sabers being Beast-Warrior and Warrior monsters.

Infernities became a very popular archetype due to the rising popularity of the Dark Signer, Kalin Kiryu. In Shonen Jump’s 2010 anniversary issue, Kalin ranked third in the popularity polls for Yugioh 5Ds, behind Crow and Akiza. Ever since Kalin’s sudden rise in popularity, his Infernity monsters became very popular in the Yugioh world as well, but for a good reason. The Infernities are a very powerful group of monsters, primarily due to their “no-hand” combos.

Positives:

Infernities are pretty good swarming archetype as well.

They are a very flexible archetype for their decks can mesh other types of monsters such as the Dark World monsters and (especially) Zombie type monsters.

Infernity decks are great for Instant Synchro Summons thanks to cards like Infernity Launcher and Infernity Necromancer.

There are a few OTK opportunities in an Infernity deck.

Negatives:

Very, very few spell and trap card support compared to the X-Sabers.

Because they are so reliant on having no hand, cards like Brionac, Dragon of the Ice Barrier and Penguin Soldier could instantly stop an Infernity combo.

In an Infernity deck, players are too reliant on special summoning Infernity monsters and stocking them in the graveyard. This Infernity characteristic makes it very easy to form an Anti-Infernity deck (which would revolve around cards like Royal Oppression or Special Hurricane.

This decision is really tough to make. Though the Infernities are powerful, it seems like the X-Sabers have less weaknesses but equally good positives. I guess I will have to go with the X-Sabers because though they have an equal amount of support as the Infernities, I feel the X-Sabers’ support is stronger. A strong support means a stronger deck. X-Sabers win this matchup.

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Cards Everyone Should Have In a Deck

Sunday, May 2nd, 2010

There are some cards in Yugioh that have to be, and would benefit the user, if they were their deck. Obviously, that list wouldn’t include many monsters because people usually have theme decks and different type of monsters would just disrupt their dueling style. Still, the road to victory is usually achieved by having a balanced deck as well as a diverse one. So here are some cards that you MUST have in a deck (Note: there are five cards per section):

Spells:

Poison of the Old Man/ (tied with) Lightning Vortex

Rush Recklessly

Fighting Spirit

Mage Power

United We Stand

Traps:

Sakuretsu Armor

Dark Bribe

Mirror Force

Magical Cylinder

Draining Shield

Monsters:

Penguin Soldier

Gravekeeper’s Guard

Cyber Dragon

Man Eater Bug

Mask of Darkness

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Yugioh Monster Types Part 2

Saturday, April 24th, 2010

In my last post, I talked about the strongest monster from the first set of Yugioh monster types. Part two will include the monsters from the second set of Yugioh monster types. If there is any disagreement my choice or choices, feel free to comment on what you would have picked differently and why it is better than my choice. (Note: The decisions were made based solely on stats, effect, and how much it would help in its type deck.)

Plant - Tytannial, Princess of Camelias

Psychic - Hyper Psychic Blaster/Assault Mode

Pyro - Volcanic Doomfire

Reptlie - Vennominaga the Deity of Poisonous Snakes

Rock - Earth Giant Gaia Plate

Sea Serpent - Brinonac, Dragon of the Ice Barrier

Spellcaster - Exodias (Obviously) - Amazing Combo: Arcanite Magician or Arcanite Magician AM, Alchemist of Black Spells, and Magical Citadel of Endymion, (optional) Crusader of Endymion. Though the Exodias are the strongest spellcasters, the combo mentioned above utilizes all spellcasters and is just as destructive.

Thunder - Batteryman Industrial Strength

Warrior - Black Luster Soldier - Envoy of the Beginning

Winged-Beast - Dark Simorgh

Zombie - Kasha

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Yugioh Defensive Tactics

Saturday, April 10th, 2010

In Yugioh, there are duels that can be easily won in about 3-4 turns. Sometimes it might take 7-11 turns if you’re not drawing the right cards. However, some duels can take an eternity to finish or can be lost, if your opponent summons their ace monster. Though spells and traps help you throughout a duel, it is ultimately the monsters that will deal the most damage. So therefore, many spells, traps, and monster effects are used for protecting an ace monster. So how can you overcome a strong monster if your opponent is using everything in their repertoire to prevent that scenario from happening?

Destroying tough monsters isn’t easy. For a monster to be labeled, ’strong’, it’s got have powerful stats and a powerful a effect(s). So destroying ’strong’ monsters isn’t always a task that can be done in a couple of turns. Usually, your opponent will not have what I like to call an Ace deck. This deck’s sole purpose is to easily summon and protect the ‘ace’ monster of the deck. An example is the deck that Yubel uses against Jaden in the final duel of Season Three of Yugioh GX. The main purpose of her deck was to summon the Yubels and completely seal them from destruction. If your opponent does have an ace deck, then they will mainly be using cards that counter spells, traps, and monster summons.

If your opponent does use an ace deck, you must use a counter ace deck. This deck consists of strong level three monsters, such as Jerry Beans Man. This deck revolves around the usage of cards like Gravity Bind and Level Limiter B. Of course, you must also have cards like Mystical Typhoon and Dust Tornado in order to counter spells and traps that would threaten to destroy your level limiter cards (Gravity Bind, Level Limiter B, etc…). This way, all of your opponent’s ace monsters (which would most likely be monsters with six levels or higher) would not be able to attack and would be sealed off. Of course, cards like Yubel would be unaffected by this deck.

If your opponent does not use an ace deck, then more than likely they will not have as many spell/trap counters and you could destroy their ace monsters via spell, trap, monster effects, or by battle (if you can pull out a strong enough monster). Don’t surmise what kind deck your foe has based on their first turn. Every turn, sift your opponent’s card patterns, then conclude what type of deck your opponent has and counter it.

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Elemental Hero Deck

Saturday, February 20th, 2010

Recently, one of my readers, Dragoncommander, created a competitive Elemental Hero deck and gave a spoiler of his cards on Youtube. He wanted my advice on his Elemental Hero deck, and I gave him some. However, I want to see how some of you other guys think about his Elemental Hero deck and how he can improve it. Here’s his Elemental Hero deck list:

Now what I told him about his Elemental Hero deck was this: 

“You don’t have Grand Neos, plus Grand Mole is neither an Elemental Hero or supports an Elemental Hero so just replace it with Elemental Hero Knopse. Take away Neos Alius and replace it with a trap card, preferably Hero Barrier or Hero Counterattack. Neo Alius is pretty useless, considering you don’t have a Neos fusion. Take away your Fusion Recoveries, because you already have Woodsman, and replace them with traps. Next, replace Necroid Shaman with Wild Wingman. Other than that, you just need to add up to 5 more traps. Overall though, you have strong deck. I’ll write a post about this and see what others think.”

Is there somethings you guys want to add to? Should he keep somethings in his Elemental Hero deck that I told him to take out or replace. Give Dragoncommander your opinions!

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Creating a Good Yugioh Deck

Sunday, November 8th, 2009

While I was searching for new topics for my blog, I found that many duelists need help to make a new Yugioh deck. Well, making a Yugioh deck is simple, you just have to have balance in your cards. Your Yugioh deck will lose in a duel if you have too many spell cards, traps, monsters, and especially high level monsters. Here’s a trick I used to make a good Yugioh deck when I was a kid.

I loved (still do) to play Yugioh when I was a kid. I would play Yugioh with all my friends! So by dueling with them and building decks with them, I learned a good trick to use when making your Yugioh deck. Now, many of you might know/remember this trick, so it will be a mind refresher.

  1. When you’re make your Yugioh deck, separate all of your traps, spells, monsters, and high level monsters (level five+, includes ritual, fusion, and synchro) into three different piles.
  2. Now choose your deck theme (read here for a basic list).
  3. Based on your theme, select traps and spells that would contribute to the theme.
  4. Now, based on your theme you selected, as well as the traps and spells you chose, get monsters that would be strongly assisted by the spells and traps, and contribute to the theme. For example, if the theme for my Yugioh deck is to use weak monsters with great effects and use equip cards to raise their attack/defense points, one monster I would select for my deck is Maha Vailo.
  5. Finally, try out your Yugioh deck in a duel and see if it’s good. If you need to make changes in an area of your deck, repeat the previous steps and keep dueling until you are completely satisfied with your deck.

Now I know that advanced duelists already have special tactics on making a Yugioh deck, but for beginners, this is the basic steps you must take when you are creating your Yugioh deck.

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Warrior’s Strike - The Newest Yu-Gi-Oh Structure Deck

Saturday, August 29th, 2009

When I found Warrior’s Strike I was incredibly excited! It was a new structure deck! I assumed it would be coming out in a couple of months, but it is ready for pre-order and will be shipped by early September. Warrior’s Strike was a very unique deck. It not only consists of warrior type monsters, but fairies, spellcasters, and other various monster types as well. Also, this deck revolves the usage of Gemini Monsters, one of the couple types of effect monsters.

yu-gi-oh-phoenix-gearfried1

Yugioh Phoenix Gearfried is a warrior type monster card

I have always liked Gemini Monsters; they were very powerful and strong but I never found a place into my deck, and for that reason, anyone else’s. I am glad to see Warrior’s Strike largly uses these monsters. What’s great about this deck is that you can add more Gemini Monsters in it, which only benefit your deck. Monsters like Grasschopper and Chthonian Emperor Dragon would make Warrior’s Strike even deadlier.

The cover monster in this deck is Phoenix Gearfried. He has an awesome ability as well as great stats (2800 attack and 2200 defense)! Like Gemini Monsters, his effect is activated when you Normal Summon him from the field. If your foe plays a spell card, Phoenix Gearfried allows you to special a Gemini Monster from your graveyard. Also, by sending an equip-card  you control to the graveyard in order to negate the activation of a spell or trap card that targets a monster on the field. Evolector Chevalier, another powerful Gemini (1900 attack and 900 defense points), allows you to destroy one card your foe controls just by sending an equip-card to the graveyard. He can be easily played with the help of cards like Marauding Captain and Field-General Rahz.

This deck is very powerful and comes with a very rare card, Exodius The Ultimate Forbidden Lord. I think the image for Phoenix Gearfried looks cool too! Though the Dark Emperor deck is much more structured and balanced than Warrior’s Strike, I think this deck would easily come in the top 5 decks.

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The Number One Deck In Yu-Gi-Oh

Saturday, August 8th, 2009

This deck is the number one deck in Yu-Gi-Oh for many reasons. Mainly for its large variety of combos and for it’s unique offensive capabilities. The number one deck in Yu-Gi-Oh is… the Dark Emperor Deck!

Yu-Gi-Oh-Dark-EmperorThe Dark Emperor deck has some of the best combos in all of Yugioh! Its premier card is Ciaus, The Shadow Monarch. This deck revolves around removing cards from play and swarming them back on the field. However, with cards like D.D. Dynamite and Gren Maju De Eiza, removing cards from play causes tons of havoc for your opponent as well. What I love about this deck is that it’s so structured. This deck has only one major weakness, cards like Imperial Iron Wall, and has a few minor weaknesses however, this deck is so balanced and versatile, those weak spots are hard to find.

A great combo in this deck is the Macro Cosmos-Soul Release combo. With Soul Release, you could remove from play, 5 cards from each players graves.  Then with Macro Cosmos, all cards that would be sent to the graveyard are removed from play instead. This includes spells and traps.  Then if you Gren Maju De Eiza on the field, (he gains 400 attack for each of your out-of-play cards) his attack would be at least 2000 due to Soul Release, but it would be much higher when you add a a Macro Cosmos. So one of your monsters has like, 4000 plus attack and defense points. To make matters worse for your foe, if you activate D.D. Dynamite, for every one of your foe’s cards that have removed from play, they lose 300 life points! That would be a lot of damage.

Before I end my post, I want to note that this list is made up of decks you can buy in stores, not home made decks. If this was the Top 5 Home-Made Decks in Yugioh, number one would be the TeleDAD deck. Anyways, I hope that some of you will buy one of these decks for the sake of improving your own decks.

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