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Category : Yugioh Decks

Lightsworn Deck

Categories: Yugioh Decks
Comments: 1 Comment
Published on: August 3, 2011

X-Sabers, Six Samurai, etc… are just a couple of very powerful Yugioh meta decks, but a very ovverated Yugioh meta deck is the Lightsworn deck and I will explain my opinion.

Six Samurai Deck

Ok, when I used to think of a top tier deck, the first decks that came to mind were X-Sabers, Infernities, Gladiator Beasts, and Blackwings. However, the more I have started dueling on Dueling Network, I have observed that the Six Samurai deck is a very destructive one well! Along with an Exodia deck, Six Samurai decks have been the hardest deck for me to stop. And it is not just me that feels that way; when people host duels, many of them literally say “No Samurai deck!’”. That’s how powerful they (apparently) are. Today, just like I did in my top 5 archetypes post from last year, where Six Samurais were excluded, I will talk about the strengths and weaknesses of a Six Samurai deck.

Strengths

Six Samurai decks focus on stacking up Six Samurai monsters and swarming them. With cards like Legendary Six Samurai – Kizan and Shien’s Smoke Signal, they are very good at it. I run an X-Saber deck and even they are not as fast as Six Samurais! Plus, Six Samurais have a lot of support cards that make the swarming process even faster (of which include the previously mentioned Shien’s Smoke Signal, Shien’s Dojo, and Double Edged Sword). The new additions of synchro monsters like Legendary Six Samurai Shi En and Trishula, Dragon of the Ice Barrier (which has become a staple in Six Samurai decks) make the deck even stronger.

Weaknesses

The main weakness of Six Samurais. the same for Infernities, Blackwings, and X-Sabers, is this: once you take away their swarming ability, they are useless. How do you do this? Cards such as Royal Opression, Special Hurricane, and even a Herald of Perfection deck, will do the trick (Herald can negate and destroy Six Samurai support cards). Besides that, Six Samurais do not have a notable weakness(es).

Beating an Exodia Deck

Ever since I first heard about the online dueling site, I have been a frequent duelist on Yugioh Network. I have dueled with my powerful Infernity-World deck, experimented with an Alien deck, and am currently experimenting with a Spell Counter deck. Though all of these decks have been very successful, with the Spell Counter surprisingly doing the best, there is still one, classic deck that I have still not been able to overcome: an Exodia deck.

I know it’s not abstruse as to why I am constantly losing against an Exodia deck as Alien and Spell Counter decks are slow, while a solid Exodia deck can be very fast. Even my fast Infernity-World deck was unexpectedly taken down in five turns by my friend’s Exodia deck, after some lucky plays. You might think, “Dude, just mill his deck!” That’s easier said than done since good Exodia decks usually carry an Exodia Necross, or even worse, an Exodius the Ultimate Forbidden Lord. Exodia Necross is very hard to destroy while Exodius (with good protection) can be lethal!

Every deck, no matter how strong it is, has a weakness. It is a lesson all duelists learn the hard way. Just because I haven’t been able to beat a good Exodia deck doesn’t other people haven’t either. Thus, I ask you my readers, show me your accumen: what type of deck do I need to create to defeat a solid Exodia deck?

My Dark Armed Dragon Deck

Last month, I decided to create a dark monster deck that revolved around summoning Dark Armed Dragon and The Wicked Avatar. It was a decent deck, but I believed it had the potential to surpass my Infernity-Dark World deck. I knew in order for it to reach its maximum strength, I had to add more dark oriented spells and traps, add more swarm monsters, and replace Rainbow Dark Dragon with another trump card. Last week, after buying five Phantom Darkness booster packs and acquiring a super rare Dark Armed Dragon to be my ace, I received the proper additions to create my ultimate dark deck (obviously, there were a few forbidden cards in the deck, so it is only a deck for leisure duels).

The point of this deck is to quickly bring out Dark Armed Dragon through spells like Graceful Charity and then quickly swarm dark monsters in order to play The Wicked Avatar, then remove the monsters in my grave to summon Rainbow Dark Dragon. Due to The Wicked Avatar’s effect, my opponent would not be able to activate any spells or traps for two turns, allowing me to destroy them with my high powered monsters. Monsters like Witch of the Black Forest and Dark Grepher makes this a fast process. If my opponent was able to halt my strategy, I had cards such as Dark Necrophear, Relinquished, and Blast Sphere as back ups. Overall, I’d say this deck is Dark Armed Dragon Burn deck.

The only weakness this deck has is the weak spell and trap support. I don’t really need to utilize much spells or traps for my strategies, but it would still be useful if I had some in the scenario that both my plan a and b were halted, in which case I would have to really on my various dark monsters (Dark Crusader, Barrel Dragon). Otherwise though, I think this deck is good enough to take on a lot of decks out there, however, it is strategies like the ones I use in this deck that make many of these cards forbidden!

Do you guys have any suggested improvements I should make on this deck? If so, list them in your comments.

Yugioh Elemental Hero Deck (Kris)

Categories: Yugioh Decks
Comments: 11 Comments
Published on: January 8, 2011

I recently got a deck list from one of my readers, Kris. It’s an Elemental Hero Deck. What do you guys think? Any advice for Kris?

Monsters

E-Hero Sparkman 1

E-Hero Clayman 1

E-Hero Burstrinatrix 1

E-Hero Avian 1

E-Hero Wildheart 1

E-Hero Bubbleman 1

E-Hero Prisma 1

E-Hero Stratos 1

E-Hero Necroshade 1

E-Hero Blade Edge 1

Morphing Jar 1

King of the Swamp 1

Evil Hero Infernal Gainer 1

Evil Hero Infernal Prodigy 1

Evil Hero Malicious Edge 2

Big Piece Golem 2

Spells

Polymerization 2

Miracle Fusion 2

Future Fusion 1

Dark Fusion 2

Dark Calling 3

E-Emergency Call 3

Giant Trunade 1

R-Righteous Justice 2

Traps

Torrential Tribute 1

Mirror Force 1

Scrap Iron Scarecrow 1

Divine Wrath 1

Karma Cut 1

Compulsory Evacuation Device 1

Fusion Deck

E-Hero Flame Wingman 1

E-Hero Thunder Giant 1

E-Hero Necroid Shaman 1

E-Hero Dark Bright 1

E-Hero Wild Edge 1

E-Hero Plasma Vice 1

E-Hero Gaia 1

Evil Hero Lightning Golem 1

Evil Hero Infernal Sniper 1

Evil Hero Dark Gaia 2 (usually 4700 attacking)

Evil Hero Wild Cyclone 1

Evil Hero Infernal Wing 1

Evil Hero Malicious Fiend 1

Yugioh Deck: Spell Counter Explosion

Categories: Yugioh Decks
Comments: 34 Comments
Published on: October 3, 2010

After I started playing Yugioh network, I’ve been able to toy around with and test out lot of decks. I’ve created my great Dark World Infirnity deck and have even beat down some duelists with a great Alien deck. However, one of the decks I had been trying to make for a long time (and finally got the chance to thanks to Yugioh Network) was Spell Counter Explosion. This deck basically utilizes cards that distribute spell counters and cards that are powered by those spell counters. The deck revolves around the field spell Magical Citadel of Endymion. I didn’t really expect the deck to be great, but it has proven to be astonishingly strong and so far, I have a record of 3-2 with Spell Counter Explosion.

Now don’t confuse Spell Counter Explosion with the deck Magical Explosion, as Magical Explosion focuses for on milling, stocking up on spells, and dealing great amounts with the trap card Magical Explosion. Spell Counter Explosion utilizes cards like Breaker the Magical Warrior, Pitch Black Power Stone, and Mega Ton Magical Cannon. The best thing about the deck is that it is fast and you can deal big damage pretty much any turn. As for the ‘Trump Card’ of Spell Counter Explosion, I’d say it is Arcanite Magician Assault Mode. Arcanite Magician Assault Mode is the power-form of Arcanite Magician and thus it has the same affect, but amplified: When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 “Arcanite Magician” from your Graveyard. It’s a very powerful card as it is, and in a Spell Counter Explosion deck where you can stack spell counters on a monster with ease, just think how unstoppable this monster could be.

I think Spell Counter Explosion is another one those really underrated (yet powerful) decks, as I never see it used in duels. I can’t wait for the release of the ultimate spell counter monster; Arcanite Magician, the Supreme Wizard which will arrive in the Starstrike Blast booster pack. Spell Counter Explosion may not be a tier 0 or even tier 1 deck, but it sure is a strong and fun deck to play with! My overall record in Yugioh Network is currently 10-8, and four of those wins are thanks to Spell Counter Explosion!

The Number One Monster Archetype in Yugioh

Categories: Yugioh Cards, Yugioh Decks
Comments: 112 Comments
Published on: August 3, 2010

Pretty obvious, they are the best as of now….

1. X-Sabers

Strengths

X-Sabers became immensely popular the day Ancient Prophecy came out. X-Sabers are another versatile archetype that have a great amount of battle strategies. Though they are mainly focused on swarming, a lot of X-Saber have effects that revolve around things such as discarding cards from your foe’s hand. X-Sabers have amazing combos, (a notable one is known as the Faultrolls Loop, facilitated by two XX-Saber Faultrolls and XX-Saber Ragigura). X-Sabers have strong spell and trap cards, a notable and powerful support card is Gottam’s Emergency Call. They are a premier archetype and with more support and mastery, could be an even more destructive archetype.

Weaknesses

The most notable weakness that X-Sabers have is lack of support. Though their spells and traps may be strong, they still need more spell and trap card support if they want to remain number one. Also, some X-Sabers require others to be on the field, slowing the deck down a bit. Other than that, X-Sabers are a near-perfect archetype. With more X-Saber oriented cards being released in Duelist Revolution and Starstrike Blast, they will be an unstoppable force.

Top 5 Yugioh Monster Archetypes Part 2

Categories: Yugioh Cards, Yugioh Decks
Comments: 60 Comments
Published on: July 25, 2010

Here is the second part of the top five Yugioh Monster Archetypes. Hope you like it!

3. Aliens

Strengths

Duffer’s choice of running an Alien deck intrigued me enough to do some more research about the archetype. They are one of the most underrated archetypes, but if you play them right the Aliens can be extremely dangerous. The focus of this archetype is to equip the opponent’s monsters with Alien Counters. Monsters equipped with ‘A-Counters’ are effect in negative ways, for example they lose 300 attack and defense points during battle calculation. Alien monsters are similar to a chess pieces. There are weaker monsters (pawns) that focus on distracting and penetrating through defenses by equipping A-Counters (Alien Dog). Then there are higher-ups (bishops, knights, and castles) that apply damaging effects on the foe’s A-Monsters (Alien Mars). Finally, there are the king and queen, in this archetype, Mystic Fortress Gol’gar and Cosmic Horror Gangi’el (they aren’t Alien monsters but are used in every Alien deck that they are considered to be part of the archetype). What I’m trying to say is that the Aliens are a very structured archetype that utilizes the powers of each and every member of the team. Their functionality makes Aliens an archetype that can destroy opponents with ease.

Weaknesses

Because they were recently being mainstreamed, Aliens don’t have a good amount of support yet. There are some spells and traps that apply only to Aliens (Code A Ruins, Planet Pollutant Virus,etc…) but it’s not a big amount. Because they don’t have a great amount of support, Aliens are very prone in close, low-card situations.

2. Infernities

Strengths

Infernities are one of the star archetypes of the 2010 meta. With the introduction of Kalin Kiryu in Yugioh 5Ds, Konami decided they just had to create Infernity cards due to Kalin’s rise in popularity. Like their winged-beast counterparts the Blackwings,Infernities are pretty good swarming archetype as well. They are a very flexible archetype for their decks can mesh other types of monsters such as the Dark World monsters and (especially) Zombie type monsters. Infernity decks are great for Instant Synchro Summons thanks to cards like Infernity Launcher and Infernity Necromancer. There are a few OTK opportunities in an Infernity deck as well. The biggest reason for the Infernities popularity is the fact they are more powerful when there is little-to-no cards in the user’s hand. Thus, instead of worrying about discarding your cards to the grave, or playing to many spells and traps, having an Infernity deck gives you relief because by doing that, you are just opening a door to more combos and strategies.

Weaknesses

The Infernities have very little spell and trap card support compared to other meta decks. Because they are so reliant on having no hand, cards like Brionac, Dragon of the Ice Barrier and Penguin Soldier could instantly halt a developing Infernity combo. In an Infernity deck, players are too reliant on special summoning Infernity monsters and stocking them in the graveyard. This Infernity characteristic makes it very easy to form an Anti-Infernity deck (a D.D. deck or a deck that revolves around cards like Royal Oppression/Special Hurricane, etc..). Though an Infernity deck is mighty, Infernities are at their full potential when meshed with similar archetypes (zombies, Dark World).

Hope you liked the list! Stay tune for the the strongest monster arcehtype in Yugioh! (Though you’ve probably guessed it anyways…)

Here is the second part of the top five Yugioh Monster Archetypes. Hope you like it!

3. Aliens

Strengths

Duffer’s choice of running an Alien deck intrigued me enough to do some more research about the archetype. They are one of the most underrated archetypes, but if you play them right the Aliens can be extremely dangerous. The focus of this archetype is to equip the opponent’s monsters with Alien Counters. Monsters equipped with ‘A-Counters’ are effect in negative ways, for example they lose 300 attack and defense points during battle calculation. Alien monsters are similar to a chess pieces. There are weaker monsters (pawns) that focus on distracting and penetrating through defenses by equipping A-Counters (Alien Dog). Then there are higher-ups (bishops, knights, and castles) that apply damaging effects on the foe’s A-Monsters (Alien Mars). Finally, there are the king and queen, in this archetype, Mystic Fortress Gol’gar and Cosmic Horror Gangi’el (they aren’t Alien monsters but are used in every Alien deck that they are considered to be part of the archetype). What I’m trying to say is that the Aliens are a very structured archetype that utilizes the powers of each and every member of the team. Their functionality makes Aliens an archetype that can destroy opponents with ease.

Weaknesses

Because they were recently being mainstreamed, Aliens don’t have a good amount of support yet. There are some spells and traps that apply only to Aliens (Code A Ruins, Planet Pollutant Virus,etc…) but it’s not a big amount. Because they don’t have a great amount of support, Aliens are very prone in close, low-card situations.

2. Infernities

Strengths

Infernities are one of the star archetypes of the 2010 meta. With the introduction of Kalin Kiryu in Yugioh 5Ds, Konami decided they just had to create Infernity cards due to Kalin’s rise in popularity. Like their winged-beast counterparts the Blackwings,Infernities are pretty good swarming archetype as well. They are a very flexible archetype for their decks can mesh other types of monsters such as the Dark World monsters and (especially) Zombie type monsters. Infernity decks are great for Instant Synchro Summons thanks to cards like Infernity Launcher and Infernity Necromancer. There are a few OTK opportunities in an Infernity deck as well. The biggest reason for the Infernities popularity is the fact they are more powerful when there is little-to-no cards in the user’s hand. Thus, instead of worrying about discarding your cards to the grave, or playing to many spells and traps, having an Infernity deck gives you relief because by doing that, you are just opening a door to more combos and strategies.

Weaknesses

The Infernities have very little spell and trap card support compared to other meta decks. Because they are so reliant on having no hand, cards like Brionac, Dragon of the Ice Barrier and Penguin Soldier could instantly halt a developing Infernity combo. In an Infernity deck, players are too reliant on special summoning Infernity monsters and stocking them in the graveyard. This Infernity characteristic makes it very easy to form an Anti-Infernity deck (a D.D. deck or a deck that revolves around cards like Royal Oppression/Special Hurricane, etc..).Here is the second part of the top five Yugioh Monster Archetypes. Hope you like it!

3. Aliens

Strengths

Duffer’s choice of running an Alien deck intrigued me enough to do some more research about the archetype. They are one of the most underrated archetypes, but if you play them right the Aliens can be extremely dangerous. The focus of this archetype is to equip the opponent’s monsters with Alien Counters. Monsters equipped with ‘A-Counters’ are effect in negative ways, for example they lose 300 attack and defense points during battle calculation. Alien monsters are similar to a chess pieces. There are weaker monsters (pawns) that focus on distracting and penetrating through defenses by equipping A-Counters (Alien Dog). Then there are higher-ups (bishops, knights, and castles) that apply damaging effects on the foe’s A-Monsters (Alien Mars). Finally, there are the king and queen, in this archetype, Mystic Fortress Gol’gar and Cosmic Horror Gangi’el (they aren’t Alien monsters but are used in every Alien deck that they are considered to be part of the archetype). What I’m trying to say is that the Aliens are a very structured archetype that utilizes the powers of each and every member of the team. Their functionality makes Aliens an archetype that can destroy opponents with ease.

Weaknesses

Because they were recently being mainstreamed, Aliens don’t have a good amount of support yet. There are some spells and traps that apply only to Aliens (Code A Ruins, Planet Pollutant Virus,etc…) but it’s not a big amount. Because they don’t have a great amount of support, Aliens are very prone in close, low-card situations.

2. Infernities

Strengths

Infernities are one of the star archetypes of the 2010 meta. With the introduction of Kalin Kiryu in Yugioh 5Ds, Konami decided they just had to create Infernity cards due to Kalin’s rise in popularity. Like their winged-beast counterparts the Blackwings,Infernities are pretty good swarming archetype as well. They are a very flexible archetype for their decks can mesh other types of monsters such as the Dark World monsters and (especially) Zombie type monsters. Infernity decks are great for Instant Synchro Summons thanks to cards like Infernity Launcher and Infernity Necromancer. There are a few OTK opportunities in an Infernity deck as well. The biggest reason for the Infernities popularity is the fact they are more powerful when there is little-to-no cards in the user’s hand. Thus, instead of worrying about discarding your cards to the grave, or playing to many spells and traps, having an Infernity deck gives you relief because by doing that, you are just opening a door to more combos and strategies.

Weaknesses

The Infernities have very little spell and trap card support compared to other meta decks. Because they are so reliant on having no hand, cards like Brionac, Dragon of the Ice Barrier and Penguin Soldier could instantly halt a developing Infernity combo. In an Infernity deck, players are too reliant on special summoning Infernity monsters and stocking them in the graveyard. This Infernity characteristic makes it very easy to form an Anti-Infernity deck (a D.D. deck or a deck that revolves around cards like Royal Oppression/Special Hurricane, etc..). Though an Infernity deck is mighty, Infernities are at their full potential when meshed with similar archetypes (zombies, Dark World).

Hope you liked the list! Stay tune for the the strongest monster arcehtype in Yugioh! (Though you’ve probably guessed it anyways…)

Top 5 Yugioh Monster Archetypes Part 1

In Yugioh Cards Blog, the discussions about the strongest Yugioh archetypes have getting very popular. Therefore, I decided to write a post on the top 5 archetypes in Yugioh. Before I start, I want to remind you that these are based on TCG deck lists. Here is part 1 of the list.

5. Dark World

Strengths

Though they are heavily looked down upon, Dark World monsters are actually one of the best types of cards to use. They are, in my opinion, the more advanced versions of Blackwings. Dark World monsters revolve around the activation of effects after being discarded. For example; Beiige, Vanguard of the Dark World can be special summoned if it is discarded from your hand by a card effect. The Dark World monsters really punish mill archetypes, and other archetypes that like to discard cards from the foe’s hand; a popular archetype being the X-Sabers. Dark World is also a great swarming archetype especially with effect of Brron, Mad King of the Dark World. The Dark World archetype also goes great with the Infernity archetype, creating a nearly unbeatable deck (I would know, since I used a mixture of Dark World and Infernity and made it to nationals).

Weaknesses

The only weakness I noticed in a Dark World deck is that it is hard to function if you don’t draw a card discarder, such as a Morphing Jar. Unless you can activate their effects, Dark World monsters are pretty weak so a lot of the Dark World archetype is based on luck. Also, Dark World decks can be a bit predictable, so you need to have a strong extra deck.

4. Blackwings

Strengths

One of the best OTK decks around, Blackwing monsters are one of the, if not the most used archetype in Yugioh duels. With their versatility and vast swarming capabilities, Blackwings could create obstacles for your opponent early in the turn. Cards like Sirocco the Dawn also help out by improving the attack stat of other Blackwings. One of the most dangerous attributes about Blackwings is how quickly they can create an OTK. Because Blackwings swarm so much, they can quickly create OTK situations or quick-kill situations. The difficulty of preparing for those types of situations makes Blackwing monsters very deadly. Because of their swarming prowess, Blackwings also focus on summoning many synchro monsters.

Weaknesses

Blackwing monsters are a very one-dimensional archetype. Besides the fact they swarm to create OTK situations, they aren’t really capable of doing anything else. Plus, the fact they are all winged-beast, dark attribute monsters, means that you can easily defeat them with Tribe-Infecting virus or Consecrated Light. Also, because Blackwing decks focus on swarming synchros, cards like Gravity Bind make it very difficult for a Blackwing deck to function.

I hoped you guys like part 1 of the Top 5 Yugioh Deck Archetypes, tune in for my next post to see my 3rd and 4th entries, although they are pretty obvious!

Yugioh Card Battle: X-Sabers VS Infernities

Categories: Yugioh Cards, Yugioh Decks
Comments: 21 Comments
Published on: June 12, 2010

X-Sabers and Infernities are two very popular archetypes. Each one have their own strengths and weaknesses; their own types of support and boosts. These two archetypes have become so popular, and have been considered to be so strong, that already people have been creating decks for X-Sabers and Infernities.These two decks are unbelievably powerful; far stronger than even the mighty Blackwing decks. The X-Saber and Infernity decks might just be the strongest unbanned deck in Yugioh. However, there can only be one champion; some say X-Sabers are the strongest, however some say Infernities are the best. Today, I will compare the attributes of both groups of monsters and try to conclude which of the two archetypes are the strongest: X-Sabers or Infernities.

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