Sacred Yugioh Cards

Yugioh, Yugioh GX, and Yugioh 5Ds all had their forms of sacred Yugioh monsters. There were the legendary God cards in Yugioh; the Sacred Beasts in GX, and the Earthbound Immortals in 5Ds. Though Yugioh Zexal just began, I am sure it will continue the trend of having a group of sacred monsters. Today, I’ll talk about which group of legendary monsters were my favorite, and what I expect Yugioh Zexal to come out with.

1. The Egyptian God Cards – Obelisk the Tormentor, Slifer the Sky Dragon, The Winged Dragon of Ra

Sure they were virtually indestructible in the anime and every time they would appear, there would be epic music, flames, lightning bolts, etc… However, their real life versions aren’t nearly as good, and the playable of version of Slifer the Sky Dragon hasn’t even been released yet. So, while they were awesome in the anime, they are not really used by many duelists and serve as antiques more than anything. The original versions were abysmal, as they couldn’t even be used…

2. The Sacred Beasts – Uria, Lord of Searing Flames; Hamon, Lord of Striking Thunder; Raviel, Lord of Phantasms

I would say the Sacred Beasts are my favorite legendary beast archetype because they can be useful in many ways. You can specifically make a deck revolving around them, or you can use them in other decks (i.e. Raviel can be great in Yubel decks). Their effects are on par, if not even better than that of the Sacred Beasts and finally, their artwork is epic!

3. Earthbound Immortals – Aslla Piscu, Ccapac Apu, Ccarayhua, Chacu Challua, Cusillu, Uru, Wiraqocha Rasca

They’re not my favorite, but I still like the Earthbound Immortals because they are flexible monsters. For one, you can make several decks revolved around each Earthbound Immortal. Or you can make one deck revolving around all the Earthbound Immortals with cards like Hundred Eyes Dragon, which if made well, can be a very powerful deck. The artwork for the Earthbound Immortals are pretty nice to, so overall, I’d say they are a pretty good archetype.

Those are the three current legendary beast archetypes. Yugioh Zexal’s sacred monsters will probably be exceed monsters and I have a feeling they will revolve around science and/or technology. The reason why is because Zexal is set in the deep future and some of the upcoming powerhouse monsters (Galaxy-Eyes Photon Dragon, Thunder-End Dragon, etc…) are constructed that way.

Yugioh, Yugioh GX, and Yugioh 5Ds all had their forms of sacred Yugioh monsters. There were the legendary God cards in Yugioh; the Sacred Beasts in GX, and the Earthbound Immortals in 5Ds. Though Yugioh Zexal just began, I am sure it will continue the trend of having a group of sacred monsters. Today, I’ll talk about which group of legendary monsters were my favorite, and what I expect Yugioh Zexal to come out with.

yu-gi-oh-egyptian-god-cards1. The Egyptian God Cards – Obelisk the Tormentor, Slifer the Sky Dragon, The Winged Dragon of Ra

Sure they were virtually indestructible in the anime and every time they would appear, there would be epic music, flames, lightning bolts, etc… However, their real life versions aren’t nearly as good, and the playable of version of Slifer the Sky Dragon hasn’t even been released yet. So, while they were awesome in the anime, they are not really used by many duelists and serve as antiques more than anything. The original versions were abysmal, as they couldn’t even be used…

2. The Sacred Beasts – Uria, Lord of Searing Flames; Hamon, Lord of Striking Thunder; Raviel, Lord of Phantasms

yu-gi-oh-sacred-beasts

I would say the Sacred Beasts are my favorite legendary beast archetype because they can be useful in many ways. You can specifically make a deck revolving around them, or you can use them in other decks (i.e. Raviel can be great in Yubel decks). Their effects are on par with the anime version of the Egyptian God Cords and finally, their artwork is epic!

yu-gi-oh-earthbound-immortals3. Earthbound Immortals – Aslla Piscu, Ccapac Apu, Ccarayhua, Chacu Challua, Cusillu, Uru, Wiraqocha Rasca

They’re not my favorite, but I still like the Earthbound Immortals because they are flexible monsters. For one, you can make several decks revolved around each Earthbound Immortal. Or you can make one deck revolving around all the Earthbound Immortals with cards like Hundred Eyes Dragon, which if made well, can be a very powerful deck. The artwork for the Earthbound Immortals are pretty nice to, so overall, I’d say they are a pretty good archetype.

Those are the three current legendary beast archetypes. Yugioh Zexal’s sacred monsters will probably be exceed monsters and I have a feeling they will revolve around science and/or technology. The reason why is because Zexal is set in the deep future and some of the upcoming powerhouse monsters (Galaxy-Eyes Photon Dragon, Thunder-End Dragon, etc…) are constructed that way.

Sacred Beast Cards – Strong Monsters

Sacred Beast Cards are stronger than God Cards or Egyptian God Cards. They consist of Raviel, Lord of Phantasms, Hamon Lord of Striking Thunder and Uria Lord of Searing Flames.

Some of the most powerful cards in Yugioh consist of Exodia, Black Luster Soldier- Envoy of the Beginning, Yubel Ultimate Nightmare, and Elemental Hero God Neos. The Egyptian God Cards are no weaklings either. However, they are forbidden from tournaments and have no effects in real life. Then came the Sacred Beasts.

The Sacred Beasts are remakes of the Egyptian God Cards. Plus they are equally powerful and can be used in Tournaments. The three Sacred Beasts are Raviel, Lord of Phantasms, Hamon, Lord of Striking Thunder, and Uria, Lord Searing Flames. They are much harder to play than the Egyptian Gods, but are incredibly strong.

Raviel is thought to be the strongest of the Sacred Beasts. By sacrificing one monster you control, Raviel gains attack points equal to that monster’s attack points. Each time your opponent normal summons a monster, you can special one Phantasm Token to your field. Raviel is very strong but can only be special summoned by tributing three fiends from your field.

Uria can only be summoned by removing three traps from play. Uria gains 1000 attack points for each continuous trap card in your graveyard. It can also destroy 1 spell or trap card per turn. Uria looks like a complete replica of Slifer the Sky Dragon except that it has golden streaks down its head unlike Slifer.

Hamon is the final Sacred Beast. It is very hard to play. You have to remove three continuous spell cards. If Hamon is in defense position, it is the only monster your opponent can attack. For every monster Hamon destroys it inflicts 1000 damage to your opponent.

If you have the cards to play them, the Sacred Beasts are very helpful cards. They have very high attack and defense power. These three monsters can be obtained through their own tins or the Shadow of Infinity booster pack. If acquired, these cards will pack a punch.